Nicolas Weeger wrote:

Then we'll need to have (Windows & Mac?) installer check Python is
installed, and with the correct version :)

Herm. I do think this is a very bad idea.

"Python" is developer stuff. Users don't know what Python is. Users don't want to know what Python is. They don't care. They just want the game to work as soon as possible. Wesnoth, currently, is installable by executing a program on Windows / by drag-dropping it on MacOSX. Asking users to go download, and install, additional packages -- packages from an external source, where the « download » link is not necessarily that easy to find -- is, IMO, a big step backwards.

Linux users generally use apt-get, aptitude, urpmi or whatever, which transparently downloads and install dependencies, so users do not need to care. Until Windows and MacOS have an equivalent for those tools which is easily accessible to end users, Wesnoth must be self-contained on those platforms.

Python for Windows is about 9Mb - yeah, this means the Wesnoth installable package will grow bigger by about 20 to 30%.

My two cents,

Ayin


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