Rusty Russell wrote:
Hi all,
I submitted this patch just after the freeze, and so am re-sending it
now. It puts numbers on hexes when showing enemy moves, which I find
this extremely useful for making sure only one enemy can reach me, or
indicating what hexes would allow me to be completely mobbed.
The patch itself uses exactly the same logic as set_paths/pathsList_,
but a map of unsigned ints is used indicating how many can reach each
point. It's quite simple.
Rusty,
Thank you for taking time to write the patch, and your patience with us.
My opinion is that it's a worthwhile patch, and should be included. Does
anyone have any different opinions on the matter?
If not, I guess it'd be nice if a developer who has more time on their
hands than I do committed it. :)
David