Since the developers have been discussing things to fix before v1.0 I thought I should bring up these two problems. I am using 0.9.7 for Mac OS X. Looking at the changelog I don't think these have been fixed in the CVS version.
1. Prestart event commands appear on the screen. It is true that in almost all the scenarios in my campaign the prestart event is hidden. But in one scenario which I have been testing a lot recently, I keep seeing the keep turn into a cave wall, a command that occurs during the prestart event. I do not know why this is happening with just this scenario. To test this, you can download a copy of the scenario and a saved game at: http://asaswain.home.comcast.net/UTBS_test.zip Just put the campaign and save file in the correct locations and open the save file to test this bug. 2. Halo graphics aren't being updated I've been experimenting with using halo graphics to create units larger than one hex. Several times in the scenario I want to change the halo graphics to update the look of the creature. So I assumed that killing the unit with the halo and then creating a new unit with a new halo would work. I discovered that when you kill a unit and create a new one the unit image does get updated, but the halo does not. The new unit keep using the halo from the dead unit until the new unit actually moves. And I think if the new unit never moves (for instance, if it is surrounded by cave walls) the halo from the dead unit never gets replaced. If I save the game and then reload it, then the correct halo is displayed, but it's not being updated in the game. I've tried using [redraw] commands, but they don't make a difference. If it is possible, I'd love for the halo graphics to be updated instantly when a unit is killed or created. Thanks for the help, Asa __________________________________ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com
