Nils, having a .pdf version of the manual is a great idea. I think the content is pretty good, but it could use some re-oganizing. I'm tempted to take a crack at it myself, but I fear this is something that should have been done months ago, instead of right before the 1.0 release.
Glancing over it, I'd suggest putting the keybaord shortcuts / controls section at the end. I'd start with a beautiful cover page of the wesnoth logo. Then I'd have a letter written by Dave or someone else summarizing wesnoth and thanking the player for trying the game. I think it would be useful is players got a general idea of what the game is like. Then you can get into specific game mechanics. What the timetable on the manual? I assume that if translators have to translate it before the release then it has to be finished by yesterday? Technically, this manual is fine for now. Development isn't going to cease post 1.0. But I bet there are better writers / english majors than me who could re-write the manual and make it more readable. -Asa --- Nils Kneuper <[EMAIL PROTECTED]> wrote: > Hi everyone! > Now that we are heading for 1.0 it maybe good, to > have the manual in a > format that is used to non-linux users, too. I > copied all the stuff > from the "deafult" manual into an open office > document, made a real > table out of the two, changed the links to the old > wiki to the ones in > the new and exported the file as a pdf. Please have > a look at the > files, especially the fonts. I used "Times New > Roman" and we are for > sure not allowed to use that one. Or am I wrong > about this? > I attach the open-office document and the pdf in a > .zip. > Greets, > Nils Kneuper aka Ivanovic> _______________________________________________ > Wesnoth-dev mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/wesnoth-dev > __________________________________ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com
