I've written a code to keep the kill count of a unit. For a screenshot please see http://www.wesnoth.org/forum/viewtopic.php?t=6449&start=30 and look at KC. I think I did everyting correct, since I've played games and campaigns without problem. Than I've decided to update my 0.9.4 to get this feature on MP server. Even, I've observed a game my game crashes, and I've hash warnings before that crash.
It is clear that such a stats of a unit is not related with sync. If we want to the 1.x series playable more with any x without some sync problem, we should not put everything to hash. We should be able select the data to be hashed so that we get more synchronized versions. What u think? Best Regards. ihsan.
