Courtesy of Elvish Pillager on Elvish Scouts: " Elvish Rider: 6-4 melee 7-3 ranged Elvish Outrider 8-4 melee 11-3 ranged "
I'd rather try, and am proposing: Elvish Rider: 6-4 melee 6-3 ranged Elvish Outrider 8-4 melee 7-4 ranged I am proposing this because it represents a modest power gain on these scouts post 1st level statistics, and I think it is needed. I wouldn't mind seeing this squeezed in before a .9.1 release. On the Saurian Tribalist: I'd like to strip them of their magical attack and give them drain. This has been proposed by a few people (EP, Jetryl) and has a couple of advantages: 1)It means one fewer faction with magic, and this helps tip balance back in favour of factions not having magic (A good thing, IMHO) 2)It gets rid of the problem of such a nimble critter having an attack with such a high chance of hitting... While replacing the magic with something that is almost as annoying (Also a good thing, IMHO) 3)It feels better (IMHO). It has more of a 'B' Movie voodoo vibe that I think is appropriate here. I'd like to keep the arrangement of the Tribalist line roughly the same: Tribalist (as is) save: frost blast: (long, 5-3) magical becomes: ????? (long, 6-3) drain Branch: Saurian Icecaster (as is) save: Saurian ????? (New Name) staff: (short, 5-2) becomes: staff: (short, 5-3) frost blast: (long, 8-3) magical becomes: ???? (long, 6-4) drain and Saurian Soothsayer (as is) save: staff: (short, 5-2) becomes: staff: (short, 6-2) frost blast: (long, 6-3) magical becomes: ???? (long, 7-3) drain I'd like to do this early in the post .9.1 era. I'd also like to submit the 'Modified non-beginning of unit line' costs some time around the beginning of the post .9.1 era. Any help in filling in those ???? would be nice :)
