On Sun, Apr 17, 2005 at 09:37:44PM -0700, Asa Swain wrote: > Right now the early finish bonus is calculated like > this: > 2 gold (base income for player's side) + 1 gold per > each village on the map at the start of the scenario
In addition, as far as I can tell, villages created or destroyed by events are not included in this calculation, further skewing the picture. IIRC, this is already in the bug tracker. > When the early finish bonus is calcuated, can we > please include any additional income generated from > the income=(number) WML tag. That way we make sure > that the player can never get less gold by finishing > early than he could by waiting around. Heartily seconded. We need a more accurate calculation of the early finish bonus, which takes into account additional income, and ideally also modifications to the number of villages during play. -- [EMAIL PROTECTED]
