In 0.9.0, we switched to using istreams to read files, instead of using the C API.

Unfortunately it seems the istreams implementation that ships with VC++6 is very slow. It can take a very long time for an uncached game to load a campaign -- up to a minute on my 2Ghz machine, and some users seem to report it taking many minutes.

Can anyone comment on the feasibility of reverting to something else?

At the moment I am trying to compile with Cygwin to investigate the feasibility of abandoning VC++6 as a development platform.

David


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