In 0.9.0, we switched to using istreams to read files, instead of using
the C API.
Unfortunately it seems the istreams implementation that ships with VC++6
is very slow. It can take a very long time for an uncached game to load
a campaign -- up to a minute on my 2Ghz machine, and some users seem to
report it taking many minutes.
Can anyone comment on the feasibility of reverting to something else?
At the moment I am trying to compile with Cygwin to investigate the
feasibility of abandoning VC++6 as a development platform.
David