I was thinking, there are a few alternatives to some recent balancing changes I've made, that we should perhaps consider:

- perhaps instead of making the orcish assassin more expensive, we could make it weaker? A good way to do this would be to reduce its 3-3 poison darts attack to 4-2. This way there would be much less of a 'guarantee' that the poison would succeed. - perhaps instead of increasing the dwarvish guardsman's movement to 4, we should keep it at 3, but make him a full-fledged fighter? We could give him an attack close to the fighter: 7-3. After all, he is a tough fighting dwarf. He'd be pretty nasty to kill, but would be very slow to make up for it.

David


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