I was thinking, there are a few alternatives to some recent balancing
changes I've made, that we should perhaps consider:
- perhaps instead of making the orcish assassin more expensive, we could
make it weaker? A good way to do this would be to reduce its 3-3 poison
darts attack to 4-2. This way there would be much less of a 'guarantee'
that the poison would succeed.
- perhaps instead of increasing the dwarvish guardsman's movement to 4,
we should keep it at 3, but make him a full-fledged fighter? We could
give him an attack close to the fighter: 7-3. After all, he is a tough
fighting dwarf. He'd be pretty nasty to kill, but would be very slow to
make up for it.
David
- [Wesnoth-dev] Alternative Balancing David White
-