On Saturday, 19 de February de 2005 03:04, David White wrote: > Personally I don't like the way 'loyal' currently works. I think it > forces players to take note of traits far more than was originally > intended. Traits are meant to provide some variety to units, and make > some tactical and strategic difference, they are not meant to be so > dominating that players start developing strategies to only level up > units that have a certain trait. Loyal is also almost useless in > multiplayer games, and is just an annoyance there. > > Any thoughts on this? I completely agree with you.
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