This is a copy & Paste froma different mail thread (We should probably talk about this guy here):
Now on to the resurrected 'Runemaster' line: -Why the change in policy on him now? (I mean as recently as a couple of months ago(?) he was not really desirable as an addition. I mean I brought the subject up myself and it was given a pass.) -What purpose does he serve? -Where will he get used? -Why is this desirable? -If he doesn't get used why, oh why, is he there? At one point I advocated for the inclusion of this unit, with the addition of the Guardsman line I have subsequently changed my mind: -The Knalgans already have a load of 'interesting' units: A high powered single shot archer,a berserker (who might need a bit of re-tooling), the game's only anti-charge unit, a high speed high damage scout, a variety of cheaper units that all have interesting properties like: elusivefooted thieves and footpads, the game's only first level backstabbing unit, the games cheapest impact unit, and a decent forest / swamp unit in the poacher... They also have a split between chaotic and neutral units... What the heck does this guy add? In my opinion all he adds is to the notion that each faction needs a first level magic user of some sort. Wesnoth is blessed with more a bevy of good art. That doesn't necessarily mean that this art is to all wind up in mainline does it? or that every unit needs a level 3 or (god forbid) a level 4? I mean we still have the Mermaid Enchantress sitting around... (Not to mention that all of those new Merfolk & Naga haven't really been shook down too well yet) What does she do again? As an independent unit line (as opposed to the special unit he is now) all I see this guy adding to is the notion that every faction 'needs' a mage... _James (Shade)
