CC to Wesnoth forums at http://www.wesnoth.org/forum/viewtopic.php?p=64257#64257

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I'm making the following changes to traits:

- loyal units now cost 0 upkeep
- loyal is no longer given as a random trait
- units may be given traits explicitly using the macros {TRAIT_LOYAL}, {TRAIT_INTELLIGENT}, and so forth in their [unit] definition inside a [modifications] tag. - at the current time, units given to a player in a scenario still have 0 upkeep. However it is recommended they are given the loyal trait as this may change in future, and to make it clear to players what's happening - traits may now be specified to be valid for a certain race by putting a [trait] tag inside a [race] tag. The Elves now have a new trait called 'dextrous' which gives their ranged attacks +1 damage. - traits may now be specified inside a unit type definition, and units of that type may get that trait. This feature is not yet used in any standard game data.

David


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