On Wed, Apr 05, 2006 at 13:56:09 +1000,
  Rusty Russell <[EMAIL PROTECTED]> wrote:
> 
>       "If things turn out bad". What does that mean?  I guess I don't
> understand this code at all.  Why is it doing a network sync?  Because
> it wants the other side to see the recruitment ASAP?  OK, why isn't it
> done inside recruit_unit()?

I think the intended design is that as soon as a player does something
irreversible, information about that action and all previous actions not
yet sent are sent to the other hosts.

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