On Wed, Apr 05, 2006 at 13:56:09 +1000, Rusty Russell <[EMAIL PROTECTED]> wrote: > > "If things turn out bad". What does that mean? I guess I don't > understand this code at all. Why is it doing a network sync? Because > it wants the other side to see the recruitment ASAP? OK, why isn't it > done inside recruit_unit()?
I think the intended design is that as soon as a player does something irreversible, information about that action and all previous actions not yet sent are sent to the other hosts. _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
