On Mon, Apr 09, 2007 at 02:56:17PM -0400, Eric S. Raymond wrote: > Nils Kneuper <[EMAIL PROTECTED]>:
In general I agree with the ideas posted, but we should look whether it's also really required for the terrain stuff. The macros there are already pretty hard to read. > > > In general: You have my support when pushing for something like this. I > > would even vote for no "depricated" tags for this stuff and directly > > drop support of the old style. > > Thanks for the supportive response. In this particular case it's hard > to see how we could go through a "deprecated" phase, anyway. I'd rather see a deprecation period, not doing so breaks existing savegames. That means it will be hard to debug bugs posted. Also people testing trunk or a new release will have their stuff broken... Depending on the new proposal it might be easy to leave the backwards compability code in the C++ and warn about it being deprecated. Then 2 releases later we can remove the compatibility. Regards, Mark de Wever aka Mordante/SkeletonCrew _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
