Hi, I've fixed a few OOS errors upon recruiting [1][2], but there's still one left[3]. When I recruit a unit on systems which use different languages eg Spanish and English the names of the units locally defined can differ. (This should remain especially for Asian languages.) The problem is if the units get different names they also get a different checksum and thus cause an OOS error. I'm not sure what the best approach is to fix this problem so if somebody has an idea please post it here or implant it in trunk. Once it's fixed in trunk I'll backport the changes to 1.2.
[1] http://svn.gna.org/viewcvs/wesnoth?rev=18952&view=rev [2] http://svn.gna.org/viewcvs/wesnoth?rev=18959&view=rev [3] https://gna.org/bugs/index.php?9472 Regards, Mark de Wever aka Mordante/SkeletonCrew _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
