Hi,

I've fixed a few OOS errors upon recruiting [1][2], but there's still
one left[3]. When I recruit a unit on systems which use different languages
eg Spanish and English the names of the units locally defined can differ.
(This should remain especially for Asian languages.) The problem is if the
units get different names they also get a different checksum and thus
cause an OOS error.
  I'm not sure what the best approach is to fix this problem so if
somebody has an idea please post it here or implant it in trunk. Once
it's fixed in trunk I'll backport the changes to 1.2.


[1] http://svn.gna.org/viewcvs/wesnoth?rev=18952&view=rev
[2] http://svn.gna.org/viewcvs/wesnoth?rev=18959&view=rev
[3] https://gna.org/bugs/index.php?9472

Regards,

Mark de Wever aka Mordante/SkeletonCrew

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