Hello I am the one that is usually responsible for patches, unfortunately, I am still cut from any acceptable internet access, which explains the delay.
hopefully someone else can integrate your patch for me... we try to know the people and have at least two significant patches in before giving SVN access to anybody. I would advise you to join #wesnoth-dev and come discuss with the dev there, that's the best way to get known a little and get SVN write access quickly... I would gladly discuss with you there, but unfortunately, IRC is one of the things that don't currently work for me. As for Doxygen, we have something called DevDocs, and I'm sure we would be glad if you helped us keep it up to date and documenting code (I don't really know that area well myself, so hopefully someone else will tell you more) Regards Boucman On 8/1/07, Hans-Joachim Gurt <[EMAIL PROTECTED]> wrote: > > Hello everybody, > > I found wesnoth about two years ago, and enjoy playing it > very much (only SP so far). > > Back then, I also noticed several UI-issues that have not > been fixed yet (savegame-dirs, no hotkeys on titlescreen, etc.). > > Now I decided to help improve these things myself a bit, > I looked into the code after some of the smaller issues, > and already made some patches (#764, #770, #782). > > But it looks like it takes a lot of time until such > a patch gets processed, so I would like to ask for > direct svn-access. > > Also, I think it would be useful for future developement > to prepare the code with more comments so that a tool > like doxygen can generate a meaningful documentation. > Currently, it is not easy finding anything in the code... > > > By(t)e, > HaJo Gurt > -- > "Use the force - change the source." --Sven Guckes > > _______________________________________________ > Wesnoth-dev mailing list > [email protected] > https://mail.gna.org/listinfo/wesnoth-dev >
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