On Thu, Aug 16, 2007 at 00:17:38 -0500, Bruno Wolff III <[EMAIL PROTECTED]> wrote: > I recreated unit_types::not_living() so that the ai can guess whether or > not potential recruits have the not_living status. > > That should be all of my trait changes, barring problems. I believe I also > have the WML documentation on the wiki updated to cover the changes.
Well, I have thought of one preexisting problem. It is possible for a living unit to advance to an undead unit and since traits carry over this doesn't work as well as it should. I think the short run solution is to apply "musthave" traits from the new type to the new unit. This will cover the above case. It won't handle not_living to living changes, but I don't think that are any standard advances that do that. _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
