On Thu, Aug 16, 2007 at 00:17:38 -0500,
  Bruno Wolff III <[EMAIL PROTECTED]> wrote:
> I recreated unit_types::not_living() so that the ai can guess whether or
> not potential recruits have the not_living status.
> 
> That should be all of my trait changes, barring problems. I believe I also
> have the WML documentation on the wiki updated to cover the changes.

Well, I have thought of one preexisting problem. It is possible for a living
unit to advance to an undead unit and since traits carry over this doesn't
work as well as it should. I think the short run solution is to apply
"musthave" traits from the new type to the new unit. This will cover the
above case. It won't handle not_living to living changes, but I don't
think that are any standard advances that do that.

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