-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 [EMAIL PROTECTED] schrieb: | Author: jhinrichs | Date: Sun Feb 24 23:55:11 2008 | New Revision: 24032 | | URL: http://svn.gna.org/viewcvs/wesnoth?rev=24032&view=rev | Log: | A couple of replay fixes: | - Resetting a replay forces redraw in time now. | - Resetting a replay doesn't lead to playing the first turn completely (without interaction) anymore. | - Replays now handle the WML-command victory_when_enemies_defeated=false correctly | | The last point might already fix what is left of bug #10976 (replays always corrupt), though i ran into further checksum problems while trying to make an older UtbS-replay work again. I will do some further testing before i mark that bug as fixed.
Ehm, all replays that are pre 1.3.18 will generate those checksum errors on recruit time since then the tags which are used for the checksum creation were redefined. So all savegames from before this date will not work (that is produce checksum errors). The only way to fix this might be to handle checksum errors in a better way so that not some other actions do get lost (like later recalls). -----BEGIN PGP SIGNATURE----- Version: GnuPG v2.0.7 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFHwtFufFda9thizwURAjuvAJ9K6Zd7ZOXIT9rfGKuvIwDIneNytACbBY+p IYQPAnT2cHnEkqNKxPJ9KVQ= =tMag -----END PGP SIGNATURE----- _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
