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[EMAIL PROTECTED] schrieb:
| Author: jhinrichs
| Date: Sun Feb 24 23:55:11 2008
| New Revision: 24032
|
| URL: http://svn.gna.org/viewcvs/wesnoth?rev=24032&view=rev
| Log:
| A couple of replay fixes:
| - Resetting a replay forces redraw in time now.
| - Resetting a replay doesn't lead to playing the first turn completely
(without interaction) anymore.
| - Replays now handle the WML-command victory_when_enemies_defeated=false 
correctly
|
| The last point might already fix what is left of bug #10976 (replays always
corrupt), though i ran into further checksum problems while trying to make an
older UtbS-replay work again. I will do some further testing before i mark that
bug as fixed.

Ehm, all replays that are pre 1.3.18 will generate those checksum errors on
recruit time since then the tags which are used for the checksum creation were
redefined. So all savegames from before this date will not work (that is produce
checksum errors). The only way to fix this might be to handle checksum errors in
a better way so that not some other actions do get lost (like later recalls).
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