Hello,

I was talking to a couple guys on the IRC channel and they mentioned I should send a note to the mailing list. I'm one of the project leads for BZFlag and wanted to encourage you folks to apply to GSoC.

On that note, there are some quick introductory materials that we put together that I thought might be of interest. One is a brief 6-page presentation that provides a brief high-level overview for folks that don't know what the program is about:

http://my.bzflag.org/gsoc/GSoC2007_Overview.pdf
(warning: 5MB PDF)

The second is a much more detailed 10-page article that talks about how we (BZFlag) got involved, how we ran our program, the results of our student projects, and some lessons learned:

http://my.bzflag.org/gsoc/bzflag_gsoc2007_post_mortem.pdf
(warning: 15MB PDF)

If you do apply, some tips:
-- it takes a *lot* of time and will likely derail your release schedule if you're giving the students the attention they deserve/ require. -- one of the main intentions of the program is to attract new developers to your project, not just get some project or task done. -- don't ask for or expect too many students as a first-year participant; we had four slots and a 3:1 mentor-to-student ratio and it still took almost all of our resources. -- you have to demonstrate a capacity to show *impact*; how many people and how will people be affected by Wesnoth participating; why should google (or anyone else) care. -- last year, Google received about 500 organization applications and could only accept about 130; you have to put in production- quality effort to stand out. -- it takes a *lot* of time ... (did I mention that?) but it's worth it.

In any regard, hope to see you guys apply and get accepted. We sort of opened the door for games last year as BZFlag was the first game to get accepted and we run a pretty successful program last year (Google had previously not allowed games). The ScummVM and Thousand Parsec gaming frameworks also ran a successful program, so on the whole, things are looking good for gaming. If you have any questions, feel free to hit me up via e-mail (I'm not subscribed to this list) or via IRC (brlcad on Freenode).

Cheers!
Sean

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