Hello,
I was talking to a couple guys on the IRC channel and they mentioned
I should send a note to the mailing list. I'm one of the project
leads for BZFlag and wanted to encourage you folks to apply to GSoC.
On that note, there are some quick introductory materials that we put
together that I thought might be of interest. One is a brief 6-page
presentation that provides a brief high-level overview for folks that
don't know what the program is about:
http://my.bzflag.org/gsoc/GSoC2007_Overview.pdf
(warning: 5MB PDF)
The second is a much more detailed 10-page article that talks about
how we (BZFlag) got involved, how we ran our program, the results of
our student projects, and some lessons learned:
http://my.bzflag.org/gsoc/bzflag_gsoc2007_post_mortem.pdf
(warning: 15MB PDF)
If you do apply, some tips:
-- it takes a *lot* of time and will likely derail your release
schedule if you're giving the students the attention they deserve/
require.
-- one of the main intentions of the program is to attract new
developers to your project, not just get some project or task done.
-- don't ask for or expect too many students as a first-year
participant; we had four slots and a 3:1 mentor-to-student ratio and
it still took almost all of our resources.
-- you have to demonstrate a capacity to show *impact*; how many
people and how will people be affected by Wesnoth participating; why
should google (or anyone else) care.
-- last year, Google received about 500 organization applications
and could only accept about 130; you have to put in production-
quality effort to stand out.
-- it takes a *lot* of time ... (did I mention that?) but it's
worth it.
In any regard, hope to see you guys apply and get accepted. We sort
of opened the door for games last year as BZFlag was the first game
to get accepted and we run a pretty successful program last year
(Google had previously not allowed games). The ScummVM and Thousand
Parsec gaming frameworks also ran a successful program, so on the
whole, things are looking good for gaming. If you have any
questions, feel free to hit me up via e-mail (I'm not subscribed to
this list) or via IRC (brlcad on Freenode).
Cheers!
Sean
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