On Sat, Mar 01, 2008 at 07:05:07PM -0500, Eric S. Raymond wrote: > David White <[EMAIL PROTECTED]>: > > We should continue this. The team has done a tremendous job of making > > 1.4 as stable as possible. We should try to stay as close as possible to > > this ideal, attacking bugs aggressively and trying to keep our bug count > > as low as possible. We should not adapt an attitude of "oh well lets > > slam in lots of features and not worry about the bugs until later".
The problem I see is that the last months we've been tackling bugs quite aggressively. Personally I spend most of my Wesnoth time on bug fixing. But we get quite a flood of new bugs and bug fixing seems a full time job. Post rc2 we have resolved 19 bugs, which is quite nice for about one week. I do get the impression the rate of reported bugs is increasing and I expect quite some bugs to be discovered in 1.4. That being said; I do like to get and keep the bug count low but I think it will be hard. I also think new features should be polished and fully implemented before the developer starts to work on a new project instead of committing half finished features and work on something else. That doesn't mean I'm against getting things in fast and clean up and polish in trunk! > Agreed. In fact, in spite of the fact that I've got a couple of > serious feature plans myself, I'd be quite happy if we stayed in > bug-stomping mode for a week or two after 1.4 release and only then > forked 1.5. I still want to do some bug fixing, but also start to work on the projects I assigned to myself, which means I'll have less time for bug stomping. (Some of those features are prerequisite to fix some other bugs.) The last weeks we ran into quite some 1.4-unfixable bugs, which increased the bug count again. I think it would be nice to have a bug stomping phase halfway towards 1.6 as well. That way we can still try to solve the harder to fix bugs and try to make 1.6 even better as 1.4. In this period we have a soft feature freeze, only features which do fix bugs are allowed. Regards, Mark de Wever aka Mordante/SkeletonCrew _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
