On Mon, Mar 30, 2009 at 07:53:43 -0600,
  Spencer <[email protected]> wrote:
> 
> I'm thinking that parallel computing would be very successful in
> creating a stronger AI. With enough processing power, you could make
> it possible for the AI to consider enough possibilities to beat most
> or possibly all human opponents.

That's not likely to happen any time in the next few years.

> But should that be the goal? Would it be better to create an
> unbeatable AI, or an AI that is challenging, and interesting to play
> against, but can sometimes be defeated?

It is useful to be able to have the AI play certain ways during campaigns
in order to fit a story. If the story says the AI is assualting your
position I would expect it to be attacking aggressively and not hunkering
down near its own base.

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