On Mon, Mar 30, 2009 at 07:53:43 -0600, Spencer <[email protected]> wrote: > > I'm thinking that parallel computing would be very successful in > creating a stronger AI. With enough processing power, you could make > it possible for the AI to consider enough possibilities to beat most > or possibly all human opponents.
That's not likely to happen any time in the next few years. > But should that be the goal? Would it be better to create an > unbeatable AI, or an AI that is challenging, and interesting to play > against, but can sometimes be defeated? It is useful to be able to have the AI play certain ways during campaigns in order to fit a story. If the story says the AI is assualting your position I would expect it to be attacking aggressively and not hunkering down near its own base. _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
