We finally elected to go for prototype A, both for technical and UI quality
reasons.

For those who can't compile, here's a screencast of the latest interface:
http://www.mediafire.com/file/t2umtgwmqky/out-2.ogv

I use hotkeys to delete and execute moves, so you have to be attentive to
what's going on.
This also shows how action execution depends on context: if you're hovering
over a unit, it's action gets executed; otherwise, the action that was
defined first overall gets executed.

gabba
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