The iPhone port is already slow enough as it is, so trying to run it
in a vm (even if possible) would make it unplayable...


Kyle


On Sat, Jul 17, 2010 at 1:28 AM, George Birthisel
<[email protected]> wrote:
> My apologies if this is irrelevant/crazy - I am not entirely sure how all of
> these things tie together.
> Would there be any way to get around the distribution problems by running
> (and continuing to develop) the iphone port on a virtual machine?  If it
> were exactly the same source that was developed and distributed for free for
> use on any iphone VM, could be distributed via the app store in compliance
> with their SDK... can such a thing work?  Or would it still be in violation
> of GPL?
> George (Wintermute / happygrue)
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> https://mail.gna.org/listinfo/wesnoth-dev
>
>

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