On Fri, Feb 11, 2011 at 06:49:47PM +0100, Iurii Chernyi wrote: > Hello! > > On 10.02.2011 21:56, Nils Kneuper wrote: > >Hi everybody! > >As was decided during WESDEM over the last weekend we want to participate > >again > >in GSOC this year. Volunteers welcome! If you think you have the time to > >mentor a student, please > >step up possibly also stating which ideas/areas you are most willing to > >mentor, > >though we have eg seen with the sample boucman gave that "something > >completely > >different" can work nicely, too. > I would be able to mentor again this year.
I also would be able again this year. > Areas, as usual: AI and game engine. > > Potential ideas: > - Better lua ai support. > - Refactorings to decouple game engine code from UI code. Sounds very interesting, is there something written about it? > - Work on 'persistent gameworld' What is the exact status of this project? > - Fix the MP lobby :) Don't think the MP lobby makes a good GSoC problem, the real problems are in the lower GUI2 engine, I've some ideas how to fix it and like to work on it soon (in fact I already did several things in it, nothing commit worthy yet). Once the lower engine parts are fixed it might be a GSoC project to polish the lobby further, but not sure how much work is needed. I need to consult with the MP devs what else needs to be fixed. I'll think about some projects as well. -- Regards, Mark de Wever aka Mordante/SkeletonCrew _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
