Hello,
I am currently working with AI on getting the fendrin_editor branch
polished and in sync with trunk
in order to get it in before the feature freeze for version 1.10.
To avoid further discussion about the map format I have figured out a
way without changing anything of it.
The new features will not affect backwards compatibility in any way.
Changes to the editor's map loading system are minimal inversive.
If a new map format is still wanted (and we can reach an agreement) that
work can be done easily after implementing the rest since
the code is well encapsulated for that.
The editor will not write in scenario files to avoid conflicts with a
human editor.
I still plan to implement the following features:
* Map [label] placement
* Setting the ownership of villages to a side
* Unit placement
* support for [area], a tag naming map locations that can be used
as arguments to SLFs
* placement of [item]
* maybe support for [sound_source]
I am open for more features if they don't cry for a full campaign editor.
The goal is too reduce new features to ones that do benefit from visual
on the fly placement,
so don't suggest support for event coding or something similarly advanced.
I have figured out a gui layout that is still wasting less space than
the game itself,
so there won't be problems on devices with small resolutions.
Cheers,
Fabian Müller alias fendrin
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