I am a player of battle for wesnoth, I've been 
playing it since I got my laptop running linux. I love mmorpg's and strategy 
games. And I found Wesnoth a really odd and exquisiste game, that's why I love 
it. Altough I am mailling you guys about an other issue.

Since Wesnoth Is a online strategy/ rpg game just like warcraft, but in turn 
based gameplay, I thought In a new game of the same saga and using almost all 
the same resources, but fully online, take a look at the idea.


Imagine the start, where you can chose your main hero, and give it your 
nickname. The heroes are just like the same as wesnoth. From there you enter 
the scenario and you get to chose 3 allies to fight at your side. The battle 
system is equal to wesnoth and similar to final fantasy tactics advance, where 
the terrain and the altitude are strategic points to grant victory like in both 
refered games. The main difference is that there is no main building to summon 
allies. Your army is a full set of 6 characters beeing the 6th, yourself or 
your hero. The game is still turn based, but the level of the characters can go 
from 1 to 99 like a normal rpg and items and equipment must be used and 
equipped. 
The way I thought to walk through the world map, is using Final fantasy tactics 
advance world map style, but at a bigger scale and using all maps from wesnoth 
storyline. In the world map, you move from one point to another, and it takes 
real time, wich is seen above the sprite of your own hero. During that time, 
random battles will occur. The main level and the set of monsters will be 
calculated in relation to the party average level. we don't need to see other 
players, so a clan hall or some kind of specific building can be created to 
promote fights among parties of players. When you defeat a party of random 
enemies, you can get to chose a creature from them and replace on of your 
party. That way, you can have 8 party members, but only 6 active for battle. 
You can change them before battle as the "enemy encounter" tab is displayed on 
the screen. To minimize resources and graphics, in the world map, we should 
only see the circular points that represent the cities or places, and the 
sprite of the hero. As he moves, he should only face the point and move through 
the line, as you can see in the image o Final Fantasy. 
Bosses and minions are a must be, just like in the original battle for wesnoth, 
with the variant that the boss can be fought in a co-op battle, with 4 teams 
maximum against the boss and is other 5 minions or mini-bosses. Beeing the boss 
in the center of the scenario and the teams in the 4 corners. 

I'm a university student from portugal, but I'm also an addict to wicked games 
and open source games, therefore I would like a comment of my idea and if you 
guys need some idea with the development of that, I grant you my help in 
anything that I can :P 




                                          
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