On Thu, Mar 31, 2011 at 9:12 AM, Ignacio Riquelme Morelle
<[email protected]> wrote:

> You can see my surprise in the March 29th #wesnoth-dev IRC log [1] around
> 09:04:54 when I discovered that Wesnoth was using more than 100% CPU
> (according to top's process-based output) while idling in the gamemap view of
> a scenario with no more than 4 units visible at a time, and no complex
> standing animations.

Did you have, by any chance, terrain animation turned on?


-- 
Regards,
Karol Nowak
http://knowak.wordpress.com

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