On Thu, Mar 31, 2011 at 9:12 AM, Ignacio Riquelme Morelle <[email protected]> wrote:
> You can see my surprise in the March 29th #wesnoth-dev IRC log [1] around > 09:04:54 when I discovered that Wesnoth was using more than 100% CPU > (according to top's process-based output) while idling in the gamemap view of > a scenario with no more than 4 units visible at a time, and no complex > standing animations. Did you have, by any chance, terrain animation turned on? -- Regards, Karol Nowak http://knowak.wordpress.com _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
