Hi there, I was wondering what's the rationale for the Reverse Time Graphics display preference? In my opinion it has absolutely no practical use and takes up screen space that could be used by any hypothetically useful option that could come up in the future. It might make sense to remove it entirely from Preferences.
For that matter, I notice that the "Unit Idle Animations" option is in the Display page while "Unit Standing Animations" and "Animate Map" are in Advanced; the latter two may probably become more important for slow machines/graphic servers now that Wesnoth 1.10 will make extensive use of both engine features in mainline, so they could be moved to Display for consistency and visibility. Alternatively, the "Unit Idle Animations" option could be moved to Advanced instead if those two aren't moved, since there's been support for numeric advanced preferences sliders for quite a while already. Note that the rendering of Preferences at the 1.10 minimum resolution of 800x480 is quite disastrous at the bottom already [1], as you may notice if you start wesnoth with --resolution 800x480; perhaps more options should be cut to make room for some rearrangement of the Preferences dialog. [1] http://preview.tinyurl.com/6hmasgr -- Regards Ignacio Riquelme Morelle <shadowmaster>
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