Hi there,

I was wondering what's the rationale for the Reverse Time Graphics display 
preference? In my opinion it has absolutely no practical use and takes up 
screen space that could be used by any hypothetically useful option that could 
come up in the future. It might make sense to remove it entirely from 
Preferences.

For that matter, I notice that the "Unit Idle Animations" option is in the 
Display page while "Unit Standing Animations" and "Animate Map" are in 
Advanced; the latter two may probably become more important for slow 
machines/graphic servers now that Wesnoth 1.10 will make extensive use of both 
engine features in mainline, so they could be moved to Display for consistency 
and visibility. Alternatively, the "Unit Idle Animations" option could be 
moved to Advanced instead if those two aren't moved, since there's been 
support for numeric advanced preferences sliders for quite a while already.

Note that the rendering of Preferences at the 1.10 minimum resolution of 
800x480 is quite disastrous at the bottom already [1], as you may notice if 
you start wesnoth with --resolution 800x480; perhaps more options should be 
cut to make room for some rearrangement of the Preferences dialog.

[1] http://preview.tinyurl.com/6hmasgr

-- 
Regards
  Ignacio Riquelme Morelle <shadowmaster>

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