I found: save_index used.
I reafactored it little.

2012/2/15 Fabian Mueller <[email protected]>:
> On 02/06/2012 08:41 AM, Jörg Hinrichs wrote:
>>
>>
>> You might also be right, that this information is not used anymore. When I
>> refactored the savegame functionality together with euschn, I also created
>> a
>> new load_game dialog that uses the Gui2-framework of mordante. The new
>> dialog was optional and back then could be used by starting Wesnoth with
>> the
>> command line parameter --new_widgets.
>
> The situation hasn't changed since then.
> Gui1 is the default and you get the gui2 load_game dialog with the
> --new_widgets parameter.
>
>>
>>
>> The old dialog still relied on save_index, if I remember correctly.
>
> My observations support that this is still the case as well.
> Whenever the gui1 dialog is used to load a game in a different difficult
> level, the difficult level the savegame
> is from seems to have changed.
> This is not the case, so the loading of the savegame must have triggered an
> update to the save_index without
> any write access to the file happened.
>
> It would be nice to get rid of both, the gui1 dialog and the save_index.
> Gui2 does not support the filtering and sorting of lists, so this is still
> blocked for some time.
>
> I will see what happens to the save_index and fix the bug related to the
> load game with difficulty depending on the outcome.
>
> Fabian
>
>
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