I found: save_index used. I reafactored it little. 2012/2/15 Fabian Mueller <[email protected]>: > On 02/06/2012 08:41 AM, Jörg Hinrichs wrote: >> >> >> You might also be right, that this information is not used anymore. When I >> refactored the savegame functionality together with euschn, I also created >> a >> new load_game dialog that uses the Gui2-framework of mordante. The new >> dialog was optional and back then could be used by starting Wesnoth with >> the >> command line parameter --new_widgets. > > The situation hasn't changed since then. > Gui1 is the default and you get the gui2 load_game dialog with the > --new_widgets parameter. > >> >> >> The old dialog still relied on save_index, if I remember correctly. > > My observations support that this is still the case as well. > Whenever the gui1 dialog is used to load a game in a different difficult > level, the difficult level the savegame > is from seems to have changed. > This is not the case, so the loading of the savegame must have triggered an > update to the save_index without > any write access to the file happened. > > It would be nice to get rid of both, the gui1 dialog and the save_index. > Gui2 does not support the filtering and sorting of lists, so this is still > blocked for some time. > > I will see what happens to the save_index and fix the bug related to the > load game with difficulty depending on the outcome. > > Fabian > > > _______________________________________________ > Wesnoth-dev mailing list > [email protected] > https://mail.gna.org/listinfo/wesnoth-dev
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