Why are wesnoth graphics/audio asset contributors only asked to accept
the GPL-ing of the contributions? Instead there could be a preset
bundle of licenses, eg GPL + CCsomething.

If an asset is not based on an old (GPL-licensed) asset, the
contributor would have to approve the asset to be licensed for all the
licenses of the bundle; if an asset is based on a GPL-licensed asset,
the contributor would have to approve his improvements to be licensed
by all the licenses of the bundle. Also old assets' creators could be
bugged to license their assets under more licenses than before.

I do not think the considerations a potential contributor has towards
licensing his contributions to GPL+CCsomething are different from the
considerations he has towards licensing his contributions to GPL only.

Of course it would be a slow process; but in the long run, the
advantages (having the graphics&audio assets under a license suitable
for having such assets under) greatly outstrip the work (slightly
longer "do you understand & agree" speeches for new contributors than
they are now; mailing past contributors; maintaining separate
directories of GPL-licensed and bundle-licensed assets).

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