-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 FOSDEM2013 - Open Source Game Development: Call for Speakers
FOSDEM2013 will host a devroom centered on the development of Free and Open Source Games. Possible speakers (and topic suggestions) are invited to make their proposals. The game development devroom takes place on Sunday, February 3th, 09:00 - 17:00 (exact times might still change) in a room in building AW (76 seats). As topics anything regarding Open Source Game Development is allowed and wanted. This includes talks about game specific areas like AI development as well as community integration, artwork (graphics and sound), translations in the context of games, integration of usermade content, cross platform porting (e.g. to mobile devices like phones) or whatever else you might find. If you are interested in seeing a list of last years talks, please head over to [1]. FOSDEM is a conference centered on technical topics, as a result, the talks ought to cover technical issues that are relevant to open source game development. Speakers are encouraged to draw on their own experience as game developers in order to convey a message that is of interest to the game development community as a whole. The sessions are not limited to just holding a talk. If you have an idea e.g. moderating a discussion round, this can also be a session. People interested in holding a session should let that intention be known on the [email protected] mailinglist[2], with the following information: - - Their name - - The project they are associated with - - A (short) bio, to be put on the website along with their speaker name - - (optionally) a picture of themselves - - The title of their session (which will go on the website and in the booklet) - - A (short) abstract describing the session in further detail. - - The desired approximate duration for the session. - - The desired timeslot in which they want to hold the session. Suggested times for the duration are 45min. Please keep in mind that the times are *very* strict. So better go for less and assume some extra time to be used for discussions and questions. The desired timeslot is meant to help you preventing conflicts with other dev rooms in which you might have a talk or your travel arrangements. The deadline for submissions is December 16th, 23:00 GMT+1. The list of accepted sessions will most likely be published on the [email protected] mailinglist[2] until December 23rd, 23:00 GMT+1. All accepted speakers will also be mailed separately. For the devroom I am also looking for help regarding offering audio and possibly video recordings. FOSDEM can't provide us with the equipment, so if you have a cam or a usable voice recorder (last year a participant was able to do audiorecordings of the talks 2 to 8) and would be willing to record talks your help and support would be appreciated. For speakers please also state if you are fine with your talks being recorded and published on the FOSDEM servers afterwards. FOSDEM can not offer reimbursements for travel or hotel costs, so every speaker will have to cover the costs themselves. Looking forward to meeting you in the Open Source Game Development Devroom at FOSDEM 2013, Nils Kneuper [1] https://archive.fosdem.org/2012/schedule/track/open_source_game_development_devroom.html [2] https://lists.fosdem.org/listinfo/open-source-gamedev-devroom -----BEGIN PGP SIGNATURE----- Version: GnuPG v2.0.19 (GNU/Linux) iEYEARECAAYFAlCL5bUACgkQfFda9thizwVMHACfVkMSaE26PNhSaF5MxW0ZTMyL MXcAn0/+ww9Cr9fcag73zl9A2FcVUZl6 =BnXr -----END PGP SIGNATURE----- _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
