The following bug was recently submitted https://gna.org/bugs/?19927

In it, the submitter points out that the aquatic villages look like this in 
game: Owned Village (Shallow Water). He reasonably wonders why it doesn't have 
the word village in its parenthetical description. It made me realize that 
"village" is an overloaded term in the game. It is used both to name terrains 
that give income and to name terrains with specific movement and defense 
characteristics. For most villages, these two uses match. They do not for the 
aquatic villages, which give income without having the movement and defense 
values. I believe there are also a few UMC terrains which have the defense 
values but not the income (see also this terrain proposal from an artist two 
years ago which would have probably created a village defense but not income 
terrain in mainline if it had been accepted: 
http://forums.wesnoth.org/viewtopic.php?f=23&t=32389).

I therefore propose that the village movement/defense terrain type be renamed 
so that the two concepts are separate for players. I suggest the term 
"Building" for this new name. The renaming would prevent the confusion 
experienced by the user for the aquatic villages, since they look less like 
buildings.

If such a change were made, then the windmill terrain in game should also gain 
the terrain type. This would also be beneficial in reducing confusion since the 
village windmill and the non-village windmill would now have the same movement 
and defense values, making it easy to understand what the terrain would do 
defensively at a glance. It also provides a new tool for multiplayer map 
makers, since there would be a mainline terrain with village defense properties 
that does not also provide income. This may be useful as an alternative to 
castles where good defense is desired and allow the placement of terrain that 
weakens bats. On the downside, windmills in existing multiplayer maps would 
have to be removed to avoid balance problems. The collection of non-village 
building terrain could also be expanded by adding the ruined village images 
already present as building terrains.
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