Wed, 20 Mar 2013 12:09:54 +0100 -n
jeremy rosen <[email protected]> írta:

> I would add a section about handling bugs/patches

I think that could go in the 'workflow' section.

> and some sections
> would probably be better after the git migration has settled down and
> we have a better idea of our policies wrt git branches, merges etc...

Sure, there's no danger that I'll write the whole thing overnight.

> how do you plan to write it ? as a set of wiki pages ?
>

Yes.

> 
> On Wed, Mar 20, 2013 at 12:04 PM, Lipka Boldizsár <[email protected]>
> wrote:
> 
> > Hi all,
> >
> > I'm planning to start a new documentation project for Wesnoth. In my
> > view, we could greatly benefit from a manual that gives an overview
> > of each larger module of the game, describing the key concepts and
> > structures of that area. This could help newcomers a lot, but more
> > experienced team members could is it as well, I believe.
> >
> > The manual doesn't aim to be reference. It wouldn't document every
> > single function and member. Instead, I'd like it to include a list
> > of key classes and methods of the module, what they're supposed to
> > represent and how do they interact. This way, the manual needs to be
> > updated only after major refactorings, adding almost no overhead to
> > the everyday workflow.
> >
> > I'm interested in your opinion and the topics you could help
> > writing; here's a list of sections that I might be capable of
> > writing: 1) Development workflow: the software and communication
> > channels we use, policies regarding commits, backports, etc.
> > Probably should be made by someone else, I'm infamous for failing
> > to comply with those standards... 2) Wesnoth coding basics: the
> > most common utilities we use (config et al), coding standards (the
> > relevant wiki sections could be reused) 3) MP game setup: an
> > overview of the setup screen, how the different components are
> > assembled into the level config.
> >
> > Some others I have in mind:
> > 1) An overview of the RCA AI
> > 2) The editor
> > 3) Writing GUI2 dialogs
> > 4) Animation engine
> >
> > Opinions welcome!
> >
> > Regards,
> > lipk
> >
> >
> > _______________________________________________
> > Wesnoth-dev mailing list
> > [email protected]
> > https://mail.gna.org/listinfo/wesnoth-dev
> >



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