Hello, If the "save gold on" default is not what most of the scenario creators expect, I'd say that it would be better to have "save gold off" default, just because it's better aligned with what people expect.
So my vote is to make it off by default. On Jan 6, 2014 9:59 PM, "Matthias Schoeck" <[email protected]> wrote: > Hello All, > > In Wesnoth 1.11.7, a new AI recruitment candidate action was introduced as > result of flix' GSoC project that has many advantages over the old one. If > you are not familiar with it, see > http://wiki.wesnoth.org/AI_Recruitment > > The one controversial issue (as least as far as I have seen) is that the > AI now saves gold under certain circumstances, which people have argued > should not be the default. See: > http://forums.wesnoth.org/viewtopic.php?f=21&t=39700 > There's also been a positive comment about this (in another thread): > http://forums.wesnoth.org/viewtopic.php?f=5&t=39622#p565131 > (see last comment on first page; the first comment on the second page > doesn't really seem to refer to recruiting). > > Note that nobody has argued that this is not a good and useful feature in > general, the discussion is entirely about whether it should be the default. > > I believe that we should really make a decision about this for the 1.11.9 > release, so please weigh in here if you have an opinion. I'll start with > mine: > > From what I have seen so far, the new gold-saving scheme does not make the > AI play better, make scenarios work better or "be more fun" all around. It > seems to do so for some scenarios and has the opposite effect in others. > It does, however, require a certain fraction of scenarios to be rebalanced > which, given the number of scenarios out there between mainline and UMC, is > a lot of work. So, my current vote would be to go back to the old default > (no gold saving). > > Cheers, > Matthias (mattsc) > > _______________________________________________ > Wesnoth-dev mailing list > [email protected] > https://mail.gna.org/listinfo/wesnoth-dev > >
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