LordBob wrote :

* On the subject of "management", I would say that beyond the matter of breaking stalemate situations, the game has gotten big enough that it does need at least some kind of steering - broad goals to prioritize over the course a dev series, so that the devs effectively work as a team and not a collection of individuals each doing their little thing. It will soon be a full year (or is it already ?) since the last stable release and I think that this isn't completely foreign to how we as a community work. Personnaly I'd be content to focus my contributions on whichever project a board of devs would choose to highlight.


I absolutely second this (in other words, Wesnoth needs a real project management and a software architect). On the communication topic, It seems to me rather absurd discussions begin in the forums, eventually touch the ML, and end in some IRC channel (even private !!!). Using so much communication channels (bug tracker, forum board, mailing list, IRC channels, devblog and I don't know what), finally results in a waste of time and energy, even if each channel seems perfectly convenient and efficient. Who has time enough to fetch all this ? Who has time enough to react on all this ? Personnally, these are the main reasons I don't even try to contribute to Wesnoth development.

Friendly,

L.Sebilleau aka Pyrophorus

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