Awesome! I'm happy to see that you managed to pull this through. Congratulations and thanks for all your hard work. I'd like sneak in here a thank you to mordante as well - he started this endeavor and contributed a lot in the earlier stages.
---- On Sat, 19 Dec 2015 02:30:55 +0100 Andreas Löf <andr...@alternating.net> wrote ---- > Hi All, > > As I'm sure you know, I have been working on finishing the SDL2 > support for the game in the last couple of months. There's been a number > of subtle, and not so subtle problems that have needed to be fixed for > this, but it's finally reached a point in stability where I have been > able to merge my development branch with master. > SDL2 support is merged in and enabled by default as of commit > https://github.com/wesnoth/wesnoth/commit/3f9d9ca3399a26aee4a72a223d234c81f5103b13 > . > > This commit also brings with it the rewritten hotkey-handling code, > making hotkeys be the same keys on the keyboard, no matter what the > keyboard layout is (it relies on scancodes instead of whatever character > was read from the keyboard). > > The next step for me now is to fix bugs, and make the resize handling > in the code nicer. There's one open bug for laggy resize handling > (#23934) whis is highest on my list of priorities. > The plan is to keep SDL2 and SDL1.2 functional for one release, then > we'll remove SDL1.2 support from the game. > As a part of the bug-fix cycle we'll also try to improve performance > and move to OpenGL acceleration of the rendering code. This will require > rather large changes and I would appreciate your continued support and > help with this. > > There has been a few people that have been invaluable in this effort, > and I don't think it would have happened without them. I would like to > thank them especially for the work they have been doing and the help > they've given me. > Lipkab, for doing all the hard work. He wrote most of the code > for the SDL2 support and I have just been tidying it up and fixing > bugs. > Wedge009, for help with testing and helping me test/reproduce > bugs on platforms where I couldn't. > Shadowm, for support and guidance when I was having issues. > Celticminstrel, iceiceice, ancestral, aquileia, for helping > with testing and the build systems and making SDL2 a default target > for non-linux builds. > Gfgtdf, for help with testing. > > Kind regards, > Andreas (aka, Aginor) > > _______________________________________________ > Wesnoth-dev mailing list > Wesnoth-dev@gna.org > https://mail.gna.org/listinfo/wesnoth-dev > _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev