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URI: http://wesnoth.slack.it/?NewUnits
 - - - - -
Index: NewUnits
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/NewUnits,v
retrieving revision 1.46
diff -u -r1.46 NewUnits
--- NewUnits    21 Apr 2005 05:58:42 -0000      1.46
+++ NewUnits    21 Apr 2005 14:14:55 -0000
@@ -22,9 +22,6 @@
 <th>Damage</th>
 <th>Special</th>
 </tr>
-
-<
-
 <tr bgcolor="lightblue">
 <td>Troll Shaman</td>
 <td>2</td>
@@ -54,7 +51,6 @@
 <td></td>
 </tr>
 -->
-
 <tr bgcolor="lightblue">
 <td>Troll Spiritchaser</td>
 <td>3</td>
@@ -77,7 +73,6 @@
 <td></td>
 </tr>
 -->
-
 <tr bgcolor="lightgrey">
 <td align="right">staff</td>
 <td>impact</td>
@@ -85,7 +80,6 @@
 <td>9-3</td>
 <td>spirit touch</td>
 </tr>
-
 <tr bgcolor="lightblue">
 <td>rat</td>
 <td>0</td>
@@ -108,7 +102,6 @@
 <td></td>
 </tr>
 -->
-
 <tr bgcolor="lightgrey">
 <td align="right">Claws</td>
 <td>Blade</td>
@@ -116,7 +109,6 @@
 <td>3-1</td>
 <td></td>
 </tr>
-
 <tr bgcolor="lightblue">
 <td>Dead rat</td>
 <td>1</td>
@@ -139,7 +131,6 @@
 <td></td>
 </tr>
 -->
-
 <tr bgcolor="lightgrey">
 <td align="right">Claws</td>
 <td>Blade</td>
@@ -147,67 +138,88 @@
 <td>3-2</td>
 <td>poison</td>
 </tr>
-
 </table>
 
-Troll Shaman and Spiritchaser may seem too strong, but: Shaman has few 
hitpoints comparing to other level2 units,
-mediocre melee attack and no ranged attack. Advancing to Spiritchaser takes 
LOTS - 140 exp points, because trolls are
-slow learners (huh? trolls are one of the quickest-advancing units in the game 
- turin). Spiritchaser has only several
+Troll Shaman and Spiritchaser may seem too strong, but:
+Shaman has few hitpoints comparing to other level2 units,
+mediocre melee attack and no ranged attack.
+Advancing to Spiritchaser takes LOTS - 140 exp points, because trolls are
+slow learners (huh? trolls are one of the quickest-advancing
+units in the game - turin). Spiritchaser has only several
 hitpoints more and still pretty low damage.
 
 
-||Pillage|| ability can be used in villages. It sets village on fire for 5 
turns and provides 5 gold. Burning villages
-provide no healing and no defensive bonus. They don't provide gold, too. After 
village stops burning, it's neutral.
-(devs have decided it is too powerful - turin)
-
-||Bloodlust|| affects all adjacent units. It doesn't increase damage dealt, 
but changes order of attacks. In normal
-circumstances, order is as follows: A B A B A B... (Unit A strikes first). 
With bloodlust, this changes to A A B A B A
-(unit A strikes first and has bloodlust) or B A A B A B A... (Unit B strikes 
first, unit A has bloodlust). Note that no
+||Pillage|| ability can be used in villages. It sets village on fire for
+5 turns and provides 5 gold. Burning villages provide no healing and
+no defensive bonus. They don't provide gold, too. After village stops
+burning, it's neutral. (devs have decided it is too powerful - turin)
+
+||Bloodlust|| affects all adjacent units. It doesn't increase damage
+dealt, but changes order of attacks. In normal circumstances,
+order is as follows: A B A B A B... (Unit A strikes first).
+With bloodlust, this changes to A A B A B A
+(unit A strikes first and has bloodlust) or B A A B A B A...
+(Unit B strikes first, unit A has bloodlust). Note that no
 additional attacks are provided.
 
-||Spirit Touch|| is somewhat similar to Marksman ability - __last__ melee 
attack __always__ hits.
-
+||Spirit Touch|| is somewhat similar to
+Marksman ability - __last__ melee attack __always__ hits.
 
-||Shriek/Shockwave|| all adjacent units get 4 damage at the start of turn, 
ability can not kill units
+||Shriek/Shockwave|| all adjacent units get 4 damage at the
+start of turn, ability can not kill units
 
-||Spiked|| When this unit is damaged by a melee attack in combat, the damager 
gets damage equal to the unit's level
+||Spiked|| When this unit is damaged by a melee attack in combat,
+the damager gets damage equal to the unit's level
 (X2?)  (If ability would prove to strong only on defend.)
 
-||Block|| Units do half damage when unit possesing trait is attacked.(Added in 
game as ability "Steadfast")
+||Block|| Units do half damage when unit possesing trait is attacked.
+(Added in game as ability "Steadfast")
 
-||Burning Rage|| For each unit that attacks this unit after the first one that 
turn he gains 10% additional damage.
+||Burning Rage|| For each unit that attacks this unit after the first one
+that turn he gains 10% additional damage.
 
-||Lead Run|| Adjected units get extra movement points equal to the "caster"s 
level.
+||Lead Run|| Adjected units get extra movement points equal to
+the "caster"s level.
 
-|| Crumble"x" || Unit will die after "x" amout of turns. (A very strong 
creature that takes little exp to level into
+|| Crumble"x" || Unit will die after "x" amout of turns.
+(A very strong creature that takes little exp to level into
 itself would be a good example for this)
 
-|| Desperate || If unit can be killed this turn make all his attacks come 
before the enemy unit. (a a a b b b) (seems
-WAY too powerful, since most units techically can be killed on most attacks - 
turin)
-(This is ment on the hit it can be killed, so a 5-4 elf on a 10 hp unit would 
get all it's hits after strike 1, but
-strike 1 just proceeds normaly; this would make the unit EVIL against chargers 
who can do up to 30 damage on one strike
-and get all this guys hits first.)
+|| Desperate || If unit can be killed this turn make all its attacks come
+before the enemy unit. (a a a b b b) (seems WAY too powerful,
+since most units techically can be killed on most attacks - turin)
+(This is meant on the hit it can be killed, so a 5-4 elf on a 10 hp unit
+would get all it's hits after strike 1, but strike 1 just proceeds normally;
+this would make the unit EVIL against chargers who can do up to
+30 damage on one strike and get all this guys hits first.)
 
-you could make it a a b b a or a a b a b b or a a b b b a where attacker gets 
most but not all of his attacks first
+you could make it a a b b a or a a b a b b or a a b b b a where attacker gets
+most but not all of his attacks first
 
 || Haste || Unit can move the same turn as it is called or recalled to combat.
 
-|| Hit and Run || After atacking a unit you can move your unit X moves 
(depending on level) to any no-ocupied hexe.
+|| Hit and Run || After atacking a unit you can move your unit X moves
+(depending on level) to any no-ocupied hexe.
 
-|| Banding || Attacking unit join with a close friendly unit. They attack 
both, but the defending unit can only defend
+|| Banding || Attacking unit join with a close friendly unit. They attack both,
+but the defending unit can only defend
 against one. (Magic: the Gathering anyone? - turin)
 
-< turin > more specialty ideas are not needed... at this point, the focus is 
on the engine and player-system
-interactions, plus completing campaigns, not on new units/new unit 
specialties/new traits. This doesn't mean none of
-these ideas will be used, it just means they probably won't be used... 
especially as most are definitely
-not simple.
+< turin > more specialty ideas are not needed... at this point, the focus
+is on the engine and player-system interactions, plus completing campaigns,
+not on new units/new unit specialties/new traits. This doesn't mean none of
+these ideas will be used, it just means they probably won't be used...
+especially as most are definitely not simple.
 
-< Invisible Philosopher > not only that, but many of these are implementable 
for custom campaigns in WML
+< Invisible Philosopher > not only that, but many of these are implementable
+for custom campaigns in WML
 (see ReferenceWML and get help on the forum if you need to).<br/>
-Also, I'm moving the PartisansInTheVillage link here because it clutters up 
the main page.
+Also, I'm moving the PartisansInTheVillage link here
+because it clutters up the main page.
 
-|| New Unit : DRYADE || For the Rebels, just like some small wose. Quick in 
Forest (quiker than Wose, Move = 5 or 6),
-ambush and regenerate capacity, loyal, very low attack (Crush 3-2 and Entangle 
Impact, 3-1(2) slow), not strong, HP =
-20.
+|| New Unit : DRYADE || For the Rebels, just like some small wose.
+Quick in Forest (quiker than Wose, Move = 5 or 6),
+ambush and regenerate capacity, loyal, very low attack
+(Crush 3-2 and Entangle Impact, 3-1(2) slow), not strong, HP = 20.
 
 || Master ||  Units whit Master have an extra attack.




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