UserAgent: Mozilla/5.0 (Macintosh; U; PPC Mac OS X Mach-O; en-US; rv:1.7.6) Gecko/20050317 Firefox/1.0.2 IP: 168.209.98.67 URI: http://wesnoth.slack.it/?NewUnits - - - - - Index: NewUnits =================================================================== RCS file: /home/wesnoth/cvsroot/wikiroot/NewUnits,v retrieving revision 1.46 diff -u -r1.46 NewUnits --- NewUnits 21 Apr 2005 05:58:42 -0000 1.46 +++ NewUnits 21 Apr 2005 14:14:55 -0000 @@ -22,9 +22,6 @@ <th>Damage</th> <th>Special</th> </tr> - -< - <tr bgcolor="lightblue"> <td>Troll Shaman</td> <td>2</td> @@ -54,7 +51,6 @@ <td></td> </tr> --> - <tr bgcolor="lightblue"> <td>Troll Spiritchaser</td> <td>3</td> @@ -77,7 +73,6 @@ <td></td> </tr> --> - <tr bgcolor="lightgrey"> <td align="right">staff</td> <td>impact</td> @@ -85,7 +80,6 @@ <td>9-3</td> <td>spirit touch</td> </tr> - <tr bgcolor="lightblue"> <td>rat</td> <td>0</td> @@ -108,7 +102,6 @@ <td></td> </tr> --> - <tr bgcolor="lightgrey"> <td align="right">Claws</td> <td>Blade</td> @@ -116,7 +109,6 @@ <td>3-1</td> <td></td> </tr> - <tr bgcolor="lightblue"> <td>Dead rat</td> <td>1</td> @@ -139,7 +131,6 @@ <td></td> </tr> --> - <tr bgcolor="lightgrey"> <td align="right">Claws</td> <td>Blade</td> @@ -147,67 +138,88 @@ <td>3-2</td> <td>poison</td> </tr> - </table> -Troll Shaman and Spiritchaser may seem too strong, but: Shaman has few hitpoints comparing to other level2 units, -mediocre melee attack and no ranged attack. Advancing to Spiritchaser takes LOTS - 140 exp points, because trolls are -slow learners (huh? trolls are one of the quickest-advancing units in the game - turin). Spiritchaser has only several +Troll Shaman and Spiritchaser may seem too strong, but: +Shaman has few hitpoints comparing to other level2 units, +mediocre melee attack and no ranged attack. +Advancing to Spiritchaser takes LOTS - 140 exp points, because trolls are +slow learners (huh? trolls are one of the quickest-advancing +units in the game - turin). Spiritchaser has only several hitpoints more and still pretty low damage. -||Pillage|| ability can be used in villages. It sets village on fire for 5 turns and provides 5 gold. Burning villages -provide no healing and no defensive bonus. They don't provide gold, too. After village stops burning, it's neutral. -(devs have decided it is too powerful - turin) - -||Bloodlust|| affects all adjacent units. It doesn't increase damage dealt, but changes order of attacks. In normal -circumstances, order is as follows: A B A B A B... (Unit A strikes first). With bloodlust, this changes to A A B A B A -(unit A strikes first and has bloodlust) or B A A B A B A... (Unit B strikes first, unit A has bloodlust). Note that no +||Pillage|| ability can be used in villages. It sets village on fire for +5 turns and provides 5 gold. Burning villages provide no healing and +no defensive bonus. They don't provide gold, too. After village stops +burning, it's neutral. (devs have decided it is too powerful - turin) + +||Bloodlust|| affects all adjacent units. It doesn't increase damage +dealt, but changes order of attacks. In normal circumstances, +order is as follows: A B A B A B... (Unit A strikes first). +With bloodlust, this changes to A A B A B A +(unit A strikes first and has bloodlust) or B A A B A B A... +(Unit B strikes first, unit A has bloodlust). Note that no additional attacks are provided. -||Spirit Touch|| is somewhat similar to Marksman ability - __last__ melee attack __always__ hits. - +||Spirit Touch|| is somewhat similar to +Marksman ability - __last__ melee attack __always__ hits. -||Shriek/Shockwave|| all adjacent units get 4 damage at the start of turn, ability can not kill units +||Shriek/Shockwave|| all adjacent units get 4 damage at the +start of turn, ability can not kill units -||Spiked|| When this unit is damaged by a melee attack in combat, the damager gets damage equal to the unit's level +||Spiked|| When this unit is damaged by a melee attack in combat, +the damager gets damage equal to the unit's level (X2?) (If ability would prove to strong only on defend.) -||Block|| Units do half damage when unit possesing trait is attacked.(Added in game as ability "Steadfast") +||Block|| Units do half damage when unit possesing trait is attacked. +(Added in game as ability "Steadfast") -||Burning Rage|| For each unit that attacks this unit after the first one that turn he gains 10% additional damage. +||Burning Rage|| For each unit that attacks this unit after the first one +that turn he gains 10% additional damage. -||Lead Run|| Adjected units get extra movement points equal to the "caster"s level. +||Lead Run|| Adjected units get extra movement points equal to +the "caster"s level. -|| Crumble"x" || Unit will die after "x" amout of turns. (A very strong creature that takes little exp to level into +|| Crumble"x" || Unit will die after "x" amout of turns. +(A very strong creature that takes little exp to level into itself would be a good example for this) -|| Desperate || If unit can be killed this turn make all his attacks come before the enemy unit. (a a a b b b) (seems -WAY too powerful, since most units techically can be killed on most attacks - turin) -(This is ment on the hit it can be killed, so a 5-4 elf on a 10 hp unit would get all it's hits after strike 1, but -strike 1 just proceeds normaly; this would make the unit EVIL against chargers who can do up to 30 damage on one strike -and get all this guys hits first.) +|| Desperate || If unit can be killed this turn make all its attacks come +before the enemy unit. (a a a b b b) (seems WAY too powerful, +since most units techically can be killed on most attacks - turin) +(This is meant on the hit it can be killed, so a 5-4 elf on a 10 hp unit +would get all it's hits after strike 1, but strike 1 just proceeds normally; +this would make the unit EVIL against chargers who can do up to +30 damage on one strike and get all this guys hits first.) -you could make it a a b b a or a a b a b b or a a b b b a where attacker gets most but not all of his attacks first +you could make it a a b b a or a a b a b b or a a b b b a where attacker gets +most but not all of his attacks first || Haste || Unit can move the same turn as it is called or recalled to combat. -|| Hit and Run || After atacking a unit you can move your unit X moves (depending on level) to any no-ocupied hexe. +|| Hit and Run || After atacking a unit you can move your unit X moves +(depending on level) to any no-ocupied hexe. -|| Banding || Attacking unit join with a close friendly unit. They attack both, but the defending unit can only defend +|| Banding || Attacking unit join with a close friendly unit. They attack both, +but the defending unit can only defend against one. (Magic: the Gathering anyone? - turin) -< turin > more specialty ideas are not needed... at this point, the focus is on the engine and player-system -interactions, plus completing campaigns, not on new units/new unit specialties/new traits. This doesn't mean none of -these ideas will be used, it just means they probably won't be used... especially as most are definitely -not simple. +< turin > more specialty ideas are not needed... at this point, the focus +is on the engine and player-system interactions, plus completing campaigns, +not on new units/new unit specialties/new traits. This doesn't mean none of +these ideas will be used, it just means they probably won't be used... +especially as most are definitely not simple. -< Invisible Philosopher > not only that, but many of these are implementable for custom campaigns in WML +< Invisible Philosopher > not only that, but many of these are implementable +for custom campaigns in WML (see ReferenceWML and get help on the forum if you need to).<br/> -Also, I'm moving the PartisansInTheVillage link here because it clutters up the main page. +Also, I'm moving the PartisansInTheVillage link here +because it clutters up the main page. -|| New Unit : DRYADE || For the Rebels, just like some small wose. Quick in Forest (quiker than Wose, Move = 5 or 6), -ambush and regenerate capacity, loyal, very low attack (Crush 3-2 and Entangle Impact, 3-1(2) slow), not strong, HP = -20. +|| New Unit : DRYADE || For the Rebels, just like some small wose. +Quick in Forest (quiker than Wose, Move = 5 or 6), +ambush and regenerate capacity, loyal, very low attack +(Crush 3-2 and Entangle Impact, 3-1(2) slow), not strong, HP = 20. || Master || Units whit Master have an extra attack.
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