UserAgent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:1.7.7) Gecko/20050414 Firefox/1.0.3 IP: 65.96.172.51 URI: http://wesnoth.slack.it/?AbilitiesWML - - - - - Index: AbilitiesWML =================================================================== RCS file: /home/wesnoth/cvsroot/wikiroot/AbilitiesWML,v retrieving revision 1.19 diff -u -r1.19 AbilitiesWML --- AbilitiesWML 9 May 2005 22:14:58 -0000 1.19 +++ AbilitiesWML 9 May 2005 22:20:09 -0000 @@ -1,7 +1,5 @@ || Abilities and their effects|| -# See also data/translations/english.cfg - There are two types of special abilities that a unit might have: * abilities, that are intrinsic to a unit * specials, that are weapon-based @@ -10,8 +8,6 @@ ||Unit abilities|| -# We put "heal" and "cure" first, because they are the most common - * 'heals' the unit will heal all adjacent friendly units at the beginning of the turn. A unit cared for by a healer may heal up to //healer_heals_per_turn// (4 HP) per turn. A healer may heal a total of //heal_amount// (8 HP) per turn, for all units it cares for. @@ -71,3 +67,4 @@ * UnitWML * SingleUnitWML * ReferenceWML +* data/translations/english.cfg
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