UserAgent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:1.7.7) 
Gecko/20050414 Firefox/1.0.3
IP: 65.96.172.51
URI: http://wesnoth.slack.it/?AbilitiesWML
 - - - - -
Index: AbilitiesWML
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/AbilitiesWML,v
retrieving revision 1.19
diff -u -r1.19 AbilitiesWML
--- AbilitiesWML        9 May 2005 22:14:58 -0000       1.19
+++ AbilitiesWML        9 May 2005 22:20:09 -0000
@@ -1,7 +1,5 @@
 || Abilities and their effects||
 
-# See also data/translations/english.cfg
-
 There are two types of special abilities that a unit might have:
 * abilities, that are intrinsic to a unit
 * specials, that are weapon-based
@@ -10,8 +8,6 @@
 
 ||Unit abilities||
 
-# We put "heal" and "cure" first, because they are the most common
-
 * 'heals' the unit will heal all adjacent friendly units at the beginning of 
the turn.
 A unit cared for by a healer may heal up to //healer_heals_per_turn// (4 HP) 
per turn.
 A healer may heal a total of //heal_amount// (8 HP) per turn, for all units it 
cares for.
@@ -71,3 +67,4 @@
 * UnitWML
 * SingleUnitWML
 * ReferenceWML
+* data/translations/english.cfg




_______________________________________________
Wesnoth-wiki-changes mailing list
[email protected]
http://lists.nongnu.org/mailman/listinfo/wesnoth-wiki-changes

Reply via email to