UserAgent: Mozilla/5.0 (Macintosh; U; PPC Mac OS X Mach-O; en-US; rv:1.7.8) Gecko/20050511 Firefox/1.0.4 IP: 198.54.202.210 URI: http://wesnoth.slack.it/?HomePage - - - - - Index: HomePage =================================================================== RCS file: /home/wesnoth/cvsroot/wikiroot/HomePage,v retrieving revision 1.300 diff -u -r1.300 HomePage --- HomePage 11 May 2005 11:07:16 -0000 1.300 +++ HomePage 14 May 2005 11:18:12 -0000 @@ -1,19 +1,24 @@ ----- ||<font size="+2">Battle for Wesnoth</font>|| is a turn-based -fantasy strategy game, for Windows, Mac OS X and Unix. +fantasy strategy game. Defeat all enemy leaders using a well-chosen cadre of troops, -taking care to husband your resources of gold and villages. +taking care to manage your resources of gold and villages. All units have their own strengths and weaknesses; to win, -you must deploy your forces to their best advantage while +deploy your forces to their best advantage while denying your foes the chance to do the same. As units gain experience, they acquire new abilities and become more -powerful. Play in your own language, and even create -your own custom units, scenarios or campaigns, -and share them with others. -Test your skill +powerful. Play in your own language and test your skill against a smart computer opponent, or join Wesnoth's large community of on-line players. +Create your own custom units, scenarios or campaigns, +and share them with others. + +Battle for Wesnoth is released under the +<a href="http://www.gnu.org/licenses/licenses.html#GPL">GPL</a>. +Prebuilt packages are available for most operating systems, +including Windows, Mac OS X, and Linux, or you can build +your own from source code. ----- ||Spammer Alert|| @@ -34,7 +39,7 @@ * GettingStarted - read me first! * WesnothManual - the rules * MainlineScenarios - campaigns included with the official distribution -* ScenarioDiscussion - walkthrough and notes for mainline campaigns +* ScenarioDiscussion - walkthroughs and notes for mainline campaigns ----- ||Advanced Information|| @@ -42,8 +47,8 @@ * WesnothPhilosophy - Dave on Wesnoth * CompilingWesnoth - on Unix, Mac, Windows, Linux, PDAs, ... * AdvancedTactics - beating the AI and other people -* <a href="units.cgi?page=frames">Wesnoth Unit List</a> - full unit profiles -(<a href="units.cgi?page=list">without frames</a>) +* <a href="units.cgi?page=frames">Wesnoth Unit List</a> - +full unit profiles (<a href="units.cgi?page=list">without frames</a>) * <a href="units.cgi">Experience Tree</a> - how units level up * ReportingBugs - use Savannah * WesnothOnLinuxPDAs - on the Qtopia/OPIE and thepdaXrom/Zaurus C series @@ -51,6 +56,28 @@ * <a href="irc://irc.wesnoth.org/#wesnoth">#wesnoth</a> - our IRC channel ----- +||Scenarios, campaigns and graphics|| + +* WesnothHistory - the Ages of Wesnoth (unfinished) +* WesnothGeography - description of Wesnoth and Surrounding Lands +* WesnothStoryline - spoilers about the scenarios +* BuildingScenarios - how to make your own scenario +* BuildingCampaigns - how to make your own user campaign +* WesnothMapEditor - how to use the Map Editor to create maps +* RaceDescriptions - Elves, Humans, Dwarves, Orcs, Drakes, Undead, Others +* WesnothGraphics - status list +* ArtworkWaitingList - not yet included in CVS +* GraphicLibrary - unit and terrain images posted on the forums +* CastleTutorial - how to create tileable castles and other castle-like tilesets +* ExternalUtilities - scripts to help create scenarios, campaigns, and graphics + +----- +||Game translations|| + +* GettextForTranslators - how to translate Wesnoth under GetText +* WesnothTranslations - 5 complete, 4 near complete, 9 more than halfway, 10 partial + +----- ||Developer information|| * DeveloperResources - link list @@ -60,7 +87,6 @@ * UnitDescriptionRewriting - coordinating the revision * MoveTypeTables - all movement, defense and resistance modifiers * UnitAnimationsAndSounds - what's available and what's missing -* WesnothMapEditor - list of commands * WritingYourOwnAI - write a C++ plugin * ThemeSystem - customizing the screen layout for the game and the editor * WesnothChangelog - accessing the change log @@ -71,27 +97,6 @@ * WesnothPackagersGuide - guidelines for packaging Wesnoth for different platforms * TerrainLettersWML - what each letter represents in terrain * WesnothPreferences - ------ -||Scenario and graphics|| - -* WesnothHistory - the Ages of Wesnoth (unfinished) -* WesnothGeography - description of Wesnoth and Surrounding Lands -* WesnothStoryline - spoilers about the scenarios -* BuildingScenarios - how to make your own scenario -* BuildingCampaigns - how to make your own user campaign -* RaceDescriptions - Elves, Humans, Dwarves, Orcs, Drakes, Undead, Others -* WesnothGraphics - status list -* ArtworkWaitingList - not yet included in CVS -* GraphicLibrary - unit and terrain images posted on the forums -* CastleTutorial - how to create tileable castles and other castle-like tilesets -* ExternalUtilities - scripts to help create scenarios, campaigns, and graphics - ------ -||Game translations|| - -* GettextForTranslators - how to translate Wesnoth under GetText -* WesnothTranslations - 5 complete, 4 near complete, 9 more than halfway, 10 partial ----- ||Ideas||
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