UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.8) Gecko/20050517 Firefox/1.0.4 (Debian package 1.0.4-2) IP: 64.81.113.168 URI: http://wesnoth.slack.it/?AiWML - - - - - Index: AiWML =================================================================== RCS file: /home/wesnoth/cvsroot/wikiroot/AiWML,v retrieving revision 1.15 diff -u -r1.15 AiWML --- AiWML 11 Jun 2005 00:42:05 -0000 1.15 +++ AiWML 11 Jun 2005 00:47:02 -0000 @@ -25,11 +25,9 @@ The type is listed in the unit file in data/units/ (See also UnitWML). * //aggression// This key affects how an AI player will fight. It determines how an AI considers the difference between its units and its opponents -by taking the value //1 - AI hitpoint value in proportion to opponent hitpoint value//. -||This definition is actually out of date; -the AI instead weights its decision on the chance to kill -a unit or be killed, using a combination of its own units, but the values of 'aggression' -have analogous effects to what is described here.|| +by taking the value //1 - AI unit value in proportion to opponent unit value//. +('Unit value' here means that the AI weights its decision on the chance to kill +a unit or be killed, using a combination of its own units.) So, to make an AI which considers its units worthless i.e. only cares about how much damage attacks inflict, set aggression at //1 - 0 = 1.0//.
_______________________________________________ Wesnoth-wiki-changes mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/wesnoth-wiki-changes
