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Index: AiWML
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/AiWML,v
retrieving revision 1.15
diff -u -r1.15 AiWML
--- AiWML       11 Jun 2005 00:42:05 -0000      1.15
+++ AiWML       11 Jun 2005 00:47:02 -0000
@@ -25,11 +25,9 @@
 The type is listed in the unit file in data/units/ (See also UnitWML).
 * //aggression// This key affects how an AI player will fight.
 It determines how an AI considers the difference between its units and its 
opponents
-by taking the value //1 - AI hitpoint value in proportion to opponent hitpoint 
value//.
-||This definition is actually out of date;
-the AI instead weights its decision on the chance to kill
-a unit or be killed, using a combination of its own units, but the values of 
'aggression'
-have analogous effects to what is described here.||
+by taking the value //1 - AI unit value in proportion to opponent unit value//.
+('Unit value' here means that the AI weights its decision on the chance to kill
+a unit or be killed, using a combination of its own units.)
 So, to make an AI which considers its units worthless i.e.
 only cares about how much damage attacks inflict,
 set aggression at //1 - 0 = 1.0//.




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