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URI: http://wesnoth.slack.it/?UnitsWML
 - - - - -
Index: UnitsWML
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/UnitsWML,v
retrieving revision 1.5
diff -u -r1.5 UnitsWML
--- UnitsWML    19 Mar 2005 22:28:17 -0000      1.5
+++ UnitsWML    13 Jun 2005 19:29:27 -0000
@@ -3,17 +3,34 @@
 This tag is a top level WML tag which is in game.cfg.
 It defines the set of all units in Wesnoth.
 
-the following tags are recognized.
-* ||[unit]|| describes one unit. Unit description syntax is described in 
UnitWML.
+The following subtags are recognized.
+* ||[unit]|| describes one unit. Unit description syntax is
+  described in UnitWML.
 * ||[trait]|| describes a trait.
   * //id// internationalization key(?)
-  * //name// (translatable) text displayed in the status of unit with the trait
-  * ||[effect]|| each [effect] describes one modification that is given to 
units with this trait.
-See EffectWML
-* ||[race]|| and ||[movetype]|| are used to make shortcuts to describe similar 
units.
-Each has a //name// key, which is the value
-that must be put into the matching key to use the shortcut.
-See UnitWML for information on what these tags describe.
+  * //name// (translatable) text displayed in the status of unit
+    with the trait.
+  * ||[effect]|| each [effect] describes one modification that is
+    given to units with this trait. See EffectWML .
+* ||[race]|| (see below) and ||[movetype]|| are used to make shortcuts to
+  describe similar units. Each has a //name// key, which is the value
+  that must be put into the matching key to use the shortcut.
+
+The [race] tag is a subtag of [units] with the following keys:
+* //name// is the internal name for the race.
+* //num_traits// is the number of non-repeating traits
+  each unit of this race can be assigned.
+* //ignore_global_traits// is //yes// or //no//, if //yes// then
+  the global traits will not be applied.
+* //not_living// units of this type cannot be poisoned, drained from,
+  or plagued (see AbilitiesWML).
+* //male_names//, //female_names// a list of names.
+* //markov_chain_size// The wesnoth engine will cut the names provided
+  in the keys above into syllables, and will then run a probability
+  algorithm to guess from the name list what syllables fit well
+  together, can start or end a name. This key tells the name
+  generation engine how long a syllable is for that particular race.
+  Default is 2 letters.
 
 Example:
 
@@ -41,4 +58,3 @@
 
 * UnitWML
 * ReferenceWML
- 




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