UserAgent: Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1; SV1) IP: 80.220.131.214 URI: http://wesnoth.slack.it/?TheEasternInvasion - - - - - Index: TheEasternInvasion =================================================================== RCS file: /home/wesnoth/cvsroot/wikiroot/TheEasternInvasion,v retrieving revision 1.16 diff -u -r1.16 TheEasternInvasion --- TheEasternInvasion 9 May 2005 21:11:54 -0000 1.16 +++ TheEasternInvasion 21 Jun 2005 16:04:24 -0000 @@ -1,7 +1,8 @@ This is a discussion of The Eastern Invasion, the campaign featuring Gweddry General of Wesnoth. Perhaps this will provide grounds for trenchant criticism from more experienced and abler players. These descriptions -are aimed at the "medium" difficulty level (as "easy" lets you get away with sloppiness and "hard" is for people who are +are aimed at the "medium" difficulty level (as "easy" lets you get away with sloppiness and "hard" is for people who +are comfortable with Advanced Tactics). Please improve these and add your own for later levels. Warning: spoilers ahead! @@ -10,11 +11,13 @@ <h3>1. The Outpost</h3> it is probably best to recruit 5 heavy infantry and 1 mage on this scenario. The heavy infantry can flag the villages -surrounding you by turn 3, turn 2 if they're quick, and the mage can flag the northern forest village on turn 2 if quick. +surrounding you by turn 3, turn 2 if they're quick, and the mage can flag the northern forest village on turn 2 if +quick. Sending 2 HI south, to the revenants, is a good idea because you can usually get both of them a 2nd level kill without having either die. The other ones should stand and fight against the enemies coming at you from the north and east. Use -the HI most of time, and use the mage when they are in forest and it can get a killing blow. By the end of the scenario, +the HI most of time, and use the mage when they are in forest and it can get a killing blow. By the end of the +scenario, you should have 2-3 shock troopers and 1 half-advanced mage. It is sometimes a good idea to recruit another mage on turn 10 or so, since you will probably end the gold with less @@ -30,7 +33,8 @@ <h3>3. An Unexpected Appearance</h3> -What you do in this scenario depends on which way you want to go. Going east is harder, but brings you more reward, such +What you do in this scenario depends on which way you want to go. Going east is harder, but brings you more reward, +such as the chance to go to Mal-Ravanal's Capital (which eventually will be worthwhile, but probably isn't now). Obviously, first kill Mal-Tar. To do this, shoot him with Dacyn and attacking him with Gweddry's melee. It probably @@ -51,7 +55,8 @@ The Orc's warning about the assassin is overrated; Volas can probably take care of it himself, although you might want to leave ONE unit near him to make sure. -Recruit / recall a wide assortment of units, mostly mages, spearmen and cavalry. Send mages and spearmen up to fight the +Recruit / recall a wide assortment of units, mostly mages, spearmen and cavalry. Send mages and spearmen up to fight +the opponent, send cavalry down as scouts. Any heavy infantry should go up to fight also; they will probably arrive late, and be good for reinforcements when the first troops are wounded. @@ -62,7 +67,8 @@ The elves are defeated most of the time, and the orcs claim this village; it is crucial to kill the orc on this vilage and take it over with a resilient spearman, or a HI. -Once you have gotten past turn 6, it will be day, and the orcs will be very easy to defeat. When the assassin appears on +Once you have gotten past turn 6, it will be day, and the orcs will be very easy to defeat. When the assassin appears +on turn 7, ignore it unless you have a cavalryman still down there. In that case, use it to fight the assassin. Keep pressing up. By turn 9, the orcish leader should be dead. @@ -89,7 +95,8 @@ The main challenge is the criminals. They appear randomly in the villages you flag, but not in those Owaec flags. So don't worry about him uncovering enemies for you. Since when you capture a village the outlaws surround it, you should surround each village before you capture it, so the enemy surrounds you. This makes it so they can't gang up on one of -your units with more than 3 people. Also, when you capture a village, try to kill as many enemies as you can before they +your units with more than 3 people. Also, when you capture a village, try to kill as many enemies as you can before +they get a turn. Faster units are good on this level, since you need to run quickly around from village to village. Probably 1-2 @@ -104,6 +111,11 @@ <h3>7a. Undead Crossing</h3> +Nicknameless person thinks that this is easier choice, because you're facing lich. Lich is turned to undead so its +weak to fire, imoact and holy attacks, unlike Necromancer. Just get all those units with holy water, recruit lots of +heavy infantry and mages, get everyone over river, to the east coast of island the lich is in. Wait there until its +daytime, and then simply CHARGE!!! + <h3>7b. The Crossing</h3> I had only 100 gold, so recruited some units and went straight north from turn one on. The fighting in the water was @@ -115,6 +127,8 @@ I made it 5 turns with 2 ogres remaining by killing two of them right at the start with Gweddry, then letting the other two chase Dacyn and Owaec. But since you won't need any ogre's later, simply kill all four. +NOTE:In version 9.1 or 9.2 there is only 4 ogres! + <h3>9. Tribal Warfare / Xenophobia? </h3> This one was pretty easy. I recruited as much as I could, then went straight west to the elves, since they looked @@ -146,8 +160,10 @@ In version 0.9.1, this one seems to be a bit unbalanced (i.e. too easy). I recalled all my strong units because of the messages that you -have to move everyone you want to keep south and then destroy the bridge. But instead, I could kill all three enemy leaders -in just a few turns and no losses (I had only level 2 and 3 units). First I moved my whole army to the eastern Orc, then +have to move everyone you want to keep south and then destroy the bridge. But instead, I could kill all three enemy +leaders +in just a few turns and no losses (I had only level 2 and 3 units). First I moved my whole army to the eastern Orc, +then to the southern, then to the Troll, and was done in 6 turns. That way I didn't have to blow up the bridge (which isn't worth seeing - I expected a big explosion, but the bridge just disappeared) and could keep all recruits, not just the ones I recalled. @@ -160,7 +176,8 @@ <h3>14. Approaching Weldyn</h3> -One strategy, especially if you carried over no gold at all, is to have Gweddry make for the castle as fast as possible. +One strategy, especially if you carried over no gold at all, is to have Gweddry make for the castle as fast as +possible. Don't recruit at all, and make Dacyn and Owaec hide in the forests while Gweddry runs south as fast as he can.. If you can recruit 10-20 units, there may be another strategy, opposing the undead hordes.. @@ -172,8 +189,10 @@ <h3>16. Weldyn Under Attack</h3> Luckily, you have a lot of allies, and a lot of watchmen (who can only move along their assigned positions). In version -0.9.1, medium, this was quite easy. I recruited as much as I could, and moved all towards the eastern enemy. I lost most -of my watchmen, but no other units. After I had defeated the eastern enemy, sent some of my not yet fully levelled units +0.9.1, medium, this was quite easy. I recruited as much as I could, and moved all towards the eastern enemy. I lost +most +of my watchmen, but no other units. After I had defeated the eastern enemy, sent some of my not yet fully levelled +units around to hunt some undead and gain XP, until turn 18. In the end, you get a choice to either fight Mal-Ravanal in a duel, or in another big battle. @@ -186,7 +205,8 @@ <h3>17b. Weldyn Besieged</h3> I had hoped for a big final battle like in Heir of the Throne - but instead I could assassinate Mal-Ravnal in just 5 -turns. Apparently, the later scenarios in "Eastern Invasion" aren't balanced yet (version 0.9.1 here, medium difficulty). +turns. Apparently, the later scenarios in "Eastern Invasion" aren't balanced yet (version 0.9.1 here, medium +difficulty). ||See Also||
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