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Index: UsefulWMLFragments
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/UsefulWMLFragments,v
retrieving revision 1.19
diff -u -r1.19 UsefulWMLFragments
--- UsefulWMLFragments  6 May 2005 12:10:37 -0000       1.19
+++ UsefulWMLFragments  29 Jun 2005 21:44:20 -0000
@@ -1,9 +1,16 @@
 ||Useful WML Fragments||
 
-Currently, these are all macros that may be copied into a scenario file or 
another file included first by the campaign,
-and then used in the scenario (or multiplayer map).  Remember that a macro 
cannot be used at a point before it is defined.
+WmlTemplates: Campaign, scenario and unit templates, for the lazy ;)
 
-ProgrammingMacros: Definitions for some low-level macros to make it easier to 
write WML.
+Currently, these are all macros (see PreprocessorRef)
+that may be copied into a scenario file or another file included first by the 
campaign,
+and then used in the scenario (or multiplayer map).
+Remember that a macro cannot be used at a point before it is defined.
+
+
+ProgrammingMacros: Definitions for some low-level macros to make it easier to 
write program-like WML.
+
+WmlMacros: Simple functions such as store/unstore, item triggers
 
 DroppableItem: A macro to create items that units can carry, that are left on 
the ground when those units die.
 
@@ -13,12 +20,6 @@
 
 MoveExistingUnit: A general way to move a unit from one place to another, 
displaying its movement.
 
-ProbabilityBasedBranching: Do one thing with a specified percentage chance, 
otherwise do something else (or nothing).
-
-CaseBasedReasoningA: Compressed forms for deeply nested else-ifs when you want 
to match a specific value.
-
-CaseBasedReasoningB: Compressed forms for deeply nested else-ifs when you want 
to match an integer to one of several ranges.
-
 BranchOnVillageType: Crude hack for branching on village type.
 
 ||See Also||




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