UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.8) Gecko/20050517 Firefox/1.0.4 (Debian package 1.0.4-2) IP: 64.81.113.168 URI: http://wesnoth.slack.it/?FilterWML - - - - - Index: FilterWML =================================================================== RCS file: /home/wesnoth/cvsroot/wikiroot/FilterWML,v retrieving revision 1.16 diff -u -r1.16 FilterWML --- FilterWML 14 Mar 2005 11:34:21 -0000 1.16 +++ FilterWML 2 Jul 2005 03:18:38 -0000 @@ -36,19 +36,19 @@ * //type// matches the unit's type name (can be a list of types) * //race// the race of the unit type. Races are listed in the unit files (||data/units/||) -* //ability// unit has a given ability +* //ability// unit has a given ability; see AbilityWML * //side// the unit is on the given side (can be a list) * //has_weapon// the unit has a weapon with the given name -* //role// the unit has been assigned the given role +* //role// the unit has been assigned the given role; see ||[role]||, InternalActionsWML * ||[not]|| this subtag contains another filter. -If the content of this filter is matched, the parent's filter won't be. +If the content of this filter is matched, the parent's filter won't be, and vice-versa. * ||[filter]|| standard location filter- the tile that the unit is standing on matches the location filter. ||Filtering Locations|| As you have seen, standard unit filter can contain a location filter. Several actions, such as ||[terrain]||, also use location filters. -Location filters are represented by the phrase "standard location filter". +Location filters are represented on this site by the phrase "standard location filter". The following keys are used: * //x// the first coordinate @@ -81,7 +81,8 @@ * 'short' only melee weapons pass * 'long' only ranged weapons pass * //name// filter on the attack's name. -See ||data/units/|| to find the name of a particular unit's attack. +See ||data/units/|| or http://wesnoth.slack.it/unitlist.cgi +to find the name of a particular unit's attack. * //type// filter on the attack's type. Values are 'blade', 'pierce', 'impact', 'fire', 'cold', and 'holy'. * //special// filter on the attack's special power.
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