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URI: http://wesnoth.slack.it/?GettingStarted
 - - - - -
Index: GettingStarted
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/GettingStarted,v
retrieving revision 1.45
diff -u -r1.45 GettingStarted
--- GettingStarted      2 Jul 2005 18:25:16 -0000       1.45
+++ GettingStarted      3 Jul 2005 13:22:59 -0000
@@ -1,38 +1,33 @@
 <!--
-The intended audience are young people without previous war game knowledge.
-They may only have a vague notion of what 'strategy' and 'tactics' are, so I
-don't assume much there. Rather than give specific 'click here, type there'
-instructions, I prefer to move the reader from how the game should be
-played to describing Wesnoth's world and get them excited enough to want to
-see for themselves.
-The average reader is about 10 - 15 years. Try to use simple words for
-this age group.
+The intended audience is people without previous war game knowledge.
+They may only have a vague notion of what 'strategy' and 'tactics' are,
+so don't assume much there. Rather than give specific 'click here,
+type there' instructions, prefer to move the reader from how the game
+should be played to describing Wesnoth's world and get them excited
+enough to want to see for themselves.
+Try to use simple words for a widely varying range of players,
+of all ages, many of whom do not use English as a first language.
 
-I feel definitions, like campaign and unit, should be given early on
+Definitions, like campaign and unit, should be given early on
 because it makes the rest easier to write.
-
-By immeadiately giving a mindset and overview, the reader can then use it
+By immediately giving a mindset and overview, the reader can then use it
 when discussing details about hit points and Fog of War.
 
-I think mentioning unit names is a bad idea, since they're still trying
-to get the game running and specific units have no meaning to them.
-There is no real discussion on strategy, I suspect because most people
-don't use any:)
-
- still much to do. The material is here, but needs reorganising. The
-scenario scetions should follow each other. The text got word wrapped by my
-editor, so some points might run into others.
-The word unit should be introduced very early, but without detail. A unit
-section can describe units more fully. The words troops and army aren't
-really suitable for Wesnoth, unit seems all that's needed.
-Some material is duplicated and should be cleaned up. I tried to put the
-main points about bfw in the first paragraphs.
-In some cases the basic tactics can be introduced as a scenario
-walkthrough, in others, it may even be too advanced.
-
-           I'm not sure what is the best approach when dealing with villages 
and
-recruiting. Villages affect many aspects, but are part of the world. Perhaps
-it might be better to have a Gold system section instead. -Blackbeard
+Mentioning unit names is a bad idea, since they reader is likely
+still trying to get the game running and specific units have no
+meaning to them.
+There is no real discussion on strategy.
+The material needs reorganising.
+The scenario sections should follow each other.
+The word unit should be introduced very early, but without detail.
+A unit section can describe units more fully.
+The words troops and army aren't really suitable for Wesnoth,
+unit seems all that's needed.
+Some material is duplicated and should be cleaned up.
+
+I'm not sure what is the best approach when dealing with villages and
+recruiting. Villages affect many aspects, but are part of the world.
+Perhapsit might be better to have a Gold system section instead. -Blackbeard
  -->
 
 <h1>Getting Started</h1>
@@ -43,6 +38,7 @@
 Engage in campaigns that take you from scenario to scenario on to
 final victory. Each campaign is a story told through scenarios. Each
 scenario has an objective you must achieve before facing the next.
+The game is played on a map divided into hexagons, called hexes.
 
 <h2>Save and Load</h2>
 At the start of each scenario, you have the option to save it. If you
@@ -54,7 +50,7 @@
 
 <h2>Recruit and Recall</h2>
 At the start of each scenario, your commander is placed in a castle on a
-special keep square (actually a hex). From here, you can recruit or recall
+special hex called a keep. From here, you can recruit or recall
 your troops. Each recruit is placed on an empty castle square. Once you
 have filled the castle, you cannot recruit any more until units move off.
 Your opponent's commander is similarly placed on its castle keep and able to
@@ -120,7 +116,6 @@
 <dl><dt>Campaign
 <dd>A sequence of scenarios that allow you to develop your army by
 recalling surviving units from previous scenarios.
-This is how Wesnoth is usually played.
 <dt>Scenario
 <dd>A single Life and Death battle where you pit your forces against one or
 more computer players.




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