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IP: 64.81.113.168
URI: http://wesnoth.slack.it/?SavefileWML
 - - - - -
Index: SavefileWML
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/SavefileWML,v
retrieving revision 1.8
diff -u -r1.8 SavefileWML
--- SavefileWML 20 Jul 2004 16:16:00 -0000      1.8
+++ SavefileWML 3 Jul 2005 19:28:29 -0000
@@ -1,22 +1,23 @@
 ||the format for Wesnoth savegames||
 
 A Wesnoth savegame has two parts.
-One is a file stored in ||~/.wesnoth/saves/|| (on Windows, ||userdata/saves/||,
-on Mac OS X, 
||//Computer-name//>//HD-Name//>Users>//User-Home-Folder//>Library>Preferences>Wesnoth||).
-The other is a [save] tag in ||~/.wesnoth/save_index||.
+One is a file stored in ||~saves/|| (See "user data directory", 
PreprocessorRef).
+The other is a [save] tag in ||~save_index||.
 Each savegame describes a position in a scenario which can be loaded by 
pressing the "Load" button in-game.
 
-Note: since these are not config(||.cfg||) files the normal coloring will not 
be generated for these files.
+In order to view or modify these files,
+the option "Binary Saves" (Advanced Preferences) must be set to "No".
+Also, since they are not config(||.cfg||) files the normal coloring will not 
be generated.
 To generate coloring, simply save the file as ||.cfg||, then open it again.
 
 The [save] tag is used to describe a save so that information about the save 
can be displayed
 in the "Load game" menu before the savefile is opened (loading savefiles takes 
a while)
 
 the following keys are recognized for [save]:
-* //save// heading of the save; displayed in bold.
-Also the value of //label// in the savefile
-* //mod_time// a number describing when the game was saved/last edited.
-Display format will not be described here
+* //save// heading of the save; displayed in bold
+* //mod_time// a number describing when the savefile was last edited
+(i.e. when the game was saved).
+Display format will not be described
 * //campaign_type// whether the scenario is a scenario or multiplayer.
 Displayed as is
 * //turn// describes which turn it is, and the number of turns allowed in the 
scenario.
@@ -38,7 +39,7 @@
 It describes how the game should be loaded when "Show replay" is not selected
 
 In addition to the [snapshot] tag, the following key/tags are recognized:
-* //label// the text displayed as the option of the "Load game" menu 
corresponding to loading this game
+* //label// obsolete? It is the same as //save// in [save]
 * //campaign_define// when this replay is loaded, the symbol 
//campaign_define// will be stored.
 See also "#ifdef", PreprocessorRef
 * //campaign_type//,//scenario// the tag type and ID of the scenario, 
respectively. See ScenarioWML
@@ -55,7 +56,7 @@
 * ||[variables]|| a list of the current values of all variables.
 The attribute ||//variable//=//value//|| means that the variable //variable// 
has the value //value//.
 The tag ||[//array//]|| describes a unit stored in the array //array// (see 
SingleUnitWML).
-See also ||[set_variable]||, InternalActionsWML
+See also VariablesWML
 * ||[replay]|| describes what should be displayed if the option "Show replay" 
is selected
   * ||[command]|| describes one action.
 Syntax for [command] is described in ReplayWML




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