UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.8) Gecko/20050610 Firefox/1.0.4 (Debian package 1.0.4-3) IP: 64.81.113.168 URI: http://wesnoth.slack.it/?BuildingCampaigns - - - - - Index: BuildingCampaigns =================================================================== RCS file: /home/wesnoth/cvsroot/wikiroot/BuildingCampaigns,v retrieving revision 1.18 diff -u -r1.18 BuildingCampaigns --- BuildingCampaigns 10 Jul 2005 13:47:19 -0000 1.18 +++ BuildingCampaigns 10 Jul 2005 13:51:34 -0000 @@ -182,8 +182,7 @@ map_data="{campaigns/Sample_Campaign/maps/{NAME}}{~campaigns/Sample_Campaign/maps/{NAME}}" #enddef - {campaigns/Sample_Campaign/scenarios} - {~campaigns/Sample_Campaign/scenarios} + [EMAIL PROTECTED]/Sample_Campaign/scenarios} [binary_path] path=data/campaigns/Sample_Campaign/ @@ -194,12 +193,6 @@ without having to know the name of the campaign they're included in, which might be helpful - if you ever change the name of your campaign, you don't want to have to edit all the scenarios. -Units are special. At the moment, they must be shared between all campaigns (but units that are being installed by your -campaign should still live under {campaigns/Your_Campaign_Name/units}). So be careful when creating units not to use -unit names that someone else is using. This also means that the units have to be declared outside the #ifdef, as in the -example above. If you mistakenly declare them inside the #ifdef, the scenarios most likely will load, but savegames will -fail. - ||See Also|| * BuildingScenarios
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