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Index: HeirToTheThrone
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RCS file: /home/wesnoth/cvsroot/wikiroot/HeirToTheThrone,v
retrieving revision 1.58
diff -u -r1.58 HeirToTheThrone
--- HeirToTheThrone     29 Jul 2005 14:54:03 -0000      1.58
+++ HeirToTheThrone     29 Jul 2005 15:19:05 -0000
@@ -468,40 +468,45 @@
 
 <h3>9. The Valley of Death</h3>
 Survive 12 turns.
-There are two holy water bottles, which will make melee attacks
+
+There are two holy water bottles on the map.
+The unit which picks them up will have their melee attacks be
 holy for the duration of this scenario.
 These are especially useful for powerful melee units
-like Elvish Heroes or Champions, which struggle against undead otherwise.
-Horsemen can also benefit from the holy water, but Knights gain
-holy attacks by leveling up to paladins (which is quite easy), and so
-don't really benefit as much.
-Mages are very useful against most of the undead enemies.
+like Elvish Heroes or Champions which otherwise do little damage to the undead.
+Or, you could recruit Horsemen and have them grab the holy water.  They
+should easily level to level 2 Lancers or Knights, and maybe even to a
+Level 3 Paladin by the end of the scenario.
+As in previous scenarios, mages will be effective against most of the undead 
enemies.
 
 One strategy is recruit a large army, defeat one of the enemies,
 and hole up in that enemy's castle.
 The southern enemy is popular for this strategy.
 It apparently also works to pack the lake around the starting castle
 with mermen, and hole up there.
-Don't underestimate the power of the Walking Corpses recruited by the
+Don't underestimate the power of the Walking Corpses (WCs) recruited by the
 eastern necromancer.  They are slow
 but there are so many that they can overwhelm and kill even your
 most powerful units if given the chance.
-
-If you can't recruit a big army, an option is to recruit as many
-elves as you can, send them to the forest north of your castle to
-slow the Revenant (you need to stop them for about three turns),
-and rush with Konrad and the others to the south-east corner at the same time.
-If you do well, the corpses and the other undead won't be able
-to reach you before time runs out, and you win.
+On the other hand, do not underestimate the crowd-clearing ability of a
+Paladin or blessed Champion!  A WC will lurch next to your unit.
+It will attack.  It will die, leaving room for another WC to lurch forward.
+
+If you don't have the money to recruit a large or powerful army,
+recruit a few Elvish Fighters and send them to the forest north of your castle.
+Their job is to slow the Revenant for several turns and then die gloriously.
+Flee with Konrad and the rest of your army to the south-east corner.
+If you're lucky, the WC horde will be too slow
+to reach you before the scenario ends.
+A cowardly tactic, yes -- but you'll survive...
 
 If you played Isle of The Damned without killing both Lichs,
-and Moremirmu survived, then he appears
-as a mage of light with three white mages on turn 7-10, at least in
-version 0.9.1. You can't recall him, so he is expendable.
+and Moremirmu survived, then he will reinforce you
+with three White Mage buddies between turns 7-10.
+You can't recall them after this scenario, so they are expendable.
 
 Early finish bonus if you somehow manage to defeat all enemy leaders.
-
-See also the
+If you do, feel free to boast about your accomplishment at the
 <A HREF="http://www.wesnoth.org/forum/viewtopic.php?t=3402";>forum 
discussion</a>.
 
 




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