L. David Baron wrote:

On Sunday 2006-07-02 22:47 +0200, Stefan Gössner wrote:
hmm ...

ctx.scale(2,1)
 .rotate(Math.PI/4)
 .translate(4,-6);

illustrates a sequence of manipulations semantically very well, doesn't it?

In my opinion, this pattern generally makes sense semantically when used
on immutable objects (e.g., strings in JavaScript).

I don't think this pattern makes sense for mutable objects.  It just
suggests immutability.  And making the canvas context objects immutable
doesn't really make sense without much more significant changes.

-David

I don't understand the mutable/immutable argument. If I had a mutable Point object

var Point = {
 x:0,y:0,z:0,
 setX: function(x) {..},
 setY: function(y) {..},
 setZ: function(z) {..}
};

why should this pattern

Point.setX(1);
Point.setY(2);
Point.setZ(3);

make semantically more sense than

Point.setX(1)
   .setY(2)
   .setZ(3);

The object's state is altered always in the same *intended* order. And the latter doesn't suggest more immutability than the former in my opinion.

The same mechanism applies to the current transformation matrix, which is part of the drawing state of the canvas' context object.
--
Stefan Gössner
http://goessner.net




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