On Sat, 12 May 2007 17:54:25 +0200, Anne van Kesteren <[EMAIL PROTECTED]> wrote:
These features are nice but I don't think authors will understand that imagedata.height != canvas.height (likewise for width). Authors will just make something that works in their browser and then assume it will work everywhere else. Which would horribly break. Even the more experienced <canvas> developers playing with these features have already made these mistakes.

I'm not quite sure what a good solution to this problem would be.

The best way forward would probably be to get rid of "<canvas> device pixels" and just make such a pixel map a <canvas> pixel. This means that getImageData() and putImageData() work similarly to toDataURL() and drawImage(). If people really want high resolution <canvas> they could just make it high resolution and scale it down for display using CSS. Incidentally such an approach might get us rid of all the floats currently in the API...


--
Anne van Kesteren
<http://annevankesteren.nl/>
<http://www.opera.com/>

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